Migrated player state machine

This commit is contained in:
Marco 2025-03-05 10:55:14 +01:00
commit 9c3f22760b
19 changed files with 108 additions and 69 deletions

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@ -23,7 +23,7 @@ public partial class ActivationProvider : Area2D
[Signal]
public delegate void InteractableAreaExitedEventHandler(Interactable interactable);
public void Init(ActorStateMachine actor)
public void Init(CharacterBody2D actor)
{
if (SelectorScene is not null && _selector is null)
{