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Migrated player state machine
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parent
bb3cdefaa2
commit
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19 changed files with 108 additions and 69 deletions
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@ -23,7 +23,7 @@ public partial class ActivationProvider : Area2D
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[Signal]
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public delegate void InteractableAreaExitedEventHandler(Interactable interactable);
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public void Init(ActorStateMachine actor)
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public void Init(CharacterBody2D actor)
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{
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if (SelectorScene is not null && _selector is null)
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{
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@ -78,7 +78,7 @@ public partial class EnemyPossessionMovement : ActorFreeMovement
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{
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GameManager.Instance.CameraTargetObject(_parent);
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//GameManager.Instance.Player.RequestMovementDisable(true);
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GameManager.Instance.Player.SetState((int)PlayerState.Controlling);
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GameManager.Instance.Player.SetState(PlayerState.Controlling);
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_previousAiState = _actorAi.Ai;
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_actorAi.Ai = AiState.Controlled;
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@ -94,7 +94,7 @@ public partial class EnemyPossessionMovement : ActorFreeMovement
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GameManager.Instance.CameraTargetPlayer();
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//GameManager.Instance.Player.RequestMovementDisable(false);
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GameManager.Instance.Player.SetState((int)PlayerState.Active);
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GameManager.Instance.Player.SetState(PlayerState.Active);
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DamageReceiver.BulletGroup = BulletOwner.Enemy;
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