Migrated player state machine

This commit is contained in:
Marco 2025-03-05 10:55:14 +01:00
commit 9c3f22760b
19 changed files with 108 additions and 69 deletions

View file

@ -37,7 +37,7 @@ public partial class PlayerMover : ChainActivable
private async Task MovePlayer()
{
//_gameManager.Player.RequestMovementDisable(true);
_gameManager.Player.SetState((int)PlayerState.Cutscene);
_gameManager.Player.SetState(PlayerState.Cutscene);
Tween tween = GetTree().CreateTween();
tween.SetEase(EaseType);
@ -48,7 +48,7 @@ public partial class PlayerMover : ChainActivable
await ToSignal(tween, "finished");
//_gameManager.Player.RequestMovementDisable(false);
_gameManager.Player.SetState((int)PlayerState.Cutscene);
_gameManager.Player.SetState(PlayerState.Cutscene);
ActivateTargets();
}