Migrated player state machine

This commit is contained in:
Marco 2025-03-05 10:55:14 +01:00
commit 9c3f22760b
19 changed files with 108 additions and 69 deletions

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@ -11,18 +11,18 @@ public partial class LevelTeleporter : Teleporter
[Export]
public string LevelPath {get; private set;}
protected override async Task Teleport(PlayerStateMachine player)
protected override async Task Teleport(IStateMachine<PlayerState, CharacterBody2D> player)
{
if (string.IsNullOrWhiteSpace(LevelPath)) return;
//player.RequestMovementDisable(true);
player.SetState((int)PlayerState.Cutscene);
player.SetState(PlayerState.Cutscene);
await TweenPlayer(player);
await TweenPlayer(player.MainObject);
_particles.Emitting = true;
//await player.Teleport();
player.SetState((int)PlayerState.UnTeleporting);
player.SetState(PlayerState.UnTeleporting);
await Task.Delay((int)(0.6f * 1000));
await Task.Delay((int)(TeleportAnimationLength * 1000));