Migrated player state machine

This commit is contained in:
Marco 2025-03-05 10:55:14 +01:00
commit 9c3f22760b
19 changed files with 108 additions and 69 deletions

View file

@ -11,18 +11,18 @@ public partial class LevelTeleporter : Teleporter
[Export]
public string LevelPath {get; private set;}
protected override async Task Teleport(PlayerStateMachine player)
protected override async Task Teleport(IStateMachine<PlayerState, CharacterBody2D> player)
{
if (string.IsNullOrWhiteSpace(LevelPath)) return;
//player.RequestMovementDisable(true);
player.SetState((int)PlayerState.Cutscene);
player.SetState(PlayerState.Cutscene);
await TweenPlayer(player);
await TweenPlayer(player.MainObject);
_particles.Emitting = true;
//await player.Teleport();
player.SetState((int)PlayerState.UnTeleporting);
player.SetState(PlayerState.UnTeleporting);
await Task.Delay((int)(0.6f * 1000));
await Task.Delay((int)(TeleportAnimationLength * 1000));

View file

@ -37,7 +37,7 @@ public partial class PlayerMover : ChainActivable
private async Task MovePlayer()
{
//_gameManager.Player.RequestMovementDisable(true);
_gameManager.Player.SetState((int)PlayerState.Cutscene);
_gameManager.Player.SetState(PlayerState.Cutscene);
Tween tween = GetTree().CreateTween();
tween.SetEase(EaseType);
@ -48,7 +48,7 @@ public partial class PlayerMover : ChainActivable
await ToSignal(tween, "finished");
//_gameManager.Player.RequestMovementDisable(false);
_gameManager.Player.SetState((int)PlayerState.Cutscene);
_gameManager.Player.SetState(PlayerState.Cutscene);
ActivateTargets();
}

View file

@ -114,9 +114,10 @@ private AudioStreamPlayer2D _teleportEndSound;
_particleTimer = 0;
}
private void _on_body_entered(CharacterBody2D area)
private void _on_area_entered(Area2D area)
{
if (area is not PlayerStateMachine player) return;
if (!IsEnabled) return;
if (area is not InteractionController interactionController) return;
if (!IsPrimed)
{
@ -130,16 +131,16 @@ private AudioStreamPlayer2D _teleportEndSound;
// Call Teleport here
_ = Teleport(player);
_ = Teleport(interactionController.StateMachine);
}
protected virtual async Task Teleport(PlayerStateMachine player)
protected virtual async Task Teleport(IStateMachine<PlayerState, CharacterBody2D> player)
{
if (Target is null) return;
//player.RequestMovementDisable(true);
player.SetState((int)PlayerState.Cutscene);
player.SetState(PlayerState.Cutscene);
await TweenPlayer(player);
await TweenPlayer(player.MainObject);
PlayTeleportStartSound();
@ -147,21 +148,21 @@ private AudioStreamPlayer2D _teleportEndSound;
FireParticles();
//await player.Teleport();
player.SetState((int)PlayerState.Teleporting);
player.SetState(PlayerState.Teleporting);
await Task.Delay((int)(0.6f * 1000));
await Task.Delay((int)(TeleportAnimationLength * 1000));
Target.PrepareForReceiving();
player.GlobalPosition = Target.GlobalPosition + TeleportOffset;
player.MainObject.GlobalPosition = Target.GlobalPosition + TeleportOffset;
Target.PlayTeleportEndSound();
//await player.UnTeleport();
player.SetState((int)PlayerState.UnTeleporting);
player.SetState(PlayerState.UnTeleporting);
await Task.Delay((int)(0.6f * 1000));
//player.RequestMovementDisable(false);
player.SetState((int)PlayerState.Active);
player.SetState(PlayerState.Active);
}
public void PlayTeleportStartSound()
@ -174,7 +175,7 @@ private AudioStreamPlayer2D _teleportEndSound;
_teleportEndSound?.Play();
}
protected async Task TweenPlayer(PlayerStateMachine player)
protected async Task TweenPlayer(CharacterBody2D player)
{
await player.TweenGlobalPosition(GlobalPosition + new Vector2(0, -4f), TeleportAnimationLength).PlayAsync(CancellationToken.None);