Migrated player state machine

This commit is contained in:
Marco 2025-03-05 10:55:14 +01:00
commit 9c3f22760b
19 changed files with 108 additions and 69 deletions

View file

@ -1,8 +1,9 @@
using Godot;
using System;
using Cirno.Scripts.Components.Actors;
using Cirno.Scripts.Components.FSM;
public partial class InteractionController : Area2D
public partial class InteractionController : PlayerArea2DModule
{
[Export] public ActorResourceProvider Health { get; private set; }
[Export] public ActorResourceProvider Shield { get; private set; }
@ -35,4 +36,19 @@ public partial class InteractionController : Area2D
public override void _Process(double delta)
{
}
public override void Init(IStateMachine<PlayerState, CharacterBody2D> machine)
{
}
public override void Process(double delta)
{
}
public override void PhysicsProcess(double delta)
{
}
}