Changed elevator to be child of path

This commit is contained in:
Marco 2025-03-11 16:17:29 +01:00
commit 9bbc631dd3
11 changed files with 117 additions and 116 deletions

View file

@ -1,8 +1,7 @@
[gd_scene load_steps=14 format=4 uid="uid://8ppagfume46d"]
[gd_scene load_steps=13 format=4 uid="uid://8ppagfume46d"]
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_hx5ph"]
[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_r7f28"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="3_p30fy"]
[ext_resource type="Script" uid="uid://mja0rk7n2kln" path="res://Scripts/Resources/MapStartDataResource.cs" id="4_4wg3n"]
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="5_e10oj"]
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="6_4t7ma"]
@ -16,7 +15,7 @@
[sub_resource type="Resource" id="Resource_6wo78"]
script = ExtResource("4_4wg3n")
EggIndex = 0
StartingEquipment = Array[ExtResource("3_p30fy")]([])
StartingEquipment = []
[node name="GameScene" type="Node2D"]
process_mode = 3