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Update health on start
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5 changed files with 20 additions and 10 deletions
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@ -65,6 +65,9 @@ public partial class Active : PlayerFSMState
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_damageReceiver.Init();
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_damageReceiver.RefillHealth();
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_damageReceiver.RefillShield();
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_activationProvider.Init(stateMachine);
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//_weaponProvider = stateMachine.GetNode<PlayerWeaponProvider>("WeaponProvider");
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