Update health on start

This commit is contained in:
Marco 2025-03-03 09:20:11 +01:00
commit 9b69b7ab17
5 changed files with 20 additions and 10 deletions

View file

@ -65,6 +65,9 @@ public partial class Active : PlayerFSMState
_damageReceiver.Init();
_damageReceiver.RefillHealth();
_damageReceiver.RefillShield();
_activationProvider.Init(stateMachine);
//_weaponProvider = stateMachine.GetNode<PlayerWeaponProvider>("WeaponProvider");