Focus sprites

This commit is contained in:
MaddoScientisto 2025-02-16 16:55:33 +01:00
commit 9717ca8a55
5 changed files with 90 additions and 76 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=30 format=3 uid="uid://bghghp5ep4w2j"]
[gd_scene load_steps=33 format=3 uid="uid://bghghp5ep4w2j"]
[ext_resource type="Script" path="res://Scripts/PlayerMovement.cs" id="1_m27vu"]
[ext_resource type="Texture2D" uid="uid://la06powu57hu" path="res://Sprites/Cirno_Big.png" id="2_bwf6x"]
@ -9,6 +9,7 @@
[ext_resource type="PackedScene" uid="uid://cfb3nsay84xdb" path="res://Scenes/Weapons/crosshair.tscn" id="6_l43rf"]
[ext_resource type="Texture2D" uid="uid://bf37ce6jskdel" path="res://Sprites/SmallHitbox.png" id="7_msn8i"]
[ext_resource type="Script" path="res://Scenes/InteractionController.cs" id="7_uvgjg"]
[ext_resource type="Texture2D" uid="uid://bwjrdlnysft15" path="res://Sprites/Actors/Focus_Circle.png" id="8_1og8b"]
[ext_resource type="Resource" uid="uid://b8apu0l5fm4k" path="res://Resources/Weapons/IcicleGun.tres" id="9_84o8f"]
[ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="9_wblq0"]
@ -138,13 +139,28 @@ animations = [{
"speed": 5.0
}]
[sub_resource type="AtlasTexture" id="AtlasTexture_lsyrf"]
atlas = ExtResource("8_1og8b")
region = Rect2(0, 0, 32, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_27k5e"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_lsyrf")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_oevaq"]
radius = 17.2627
[sub_resource type="CircleShape2D" id="CircleShape2D_e6woi"]
radius = 1.0
[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Muzzle") groups=["Destroyable", "player"]]
[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Muzzle", "HitboxSprite") groups=["Destroyable", "player"]]
y_sort_enabled = true
collision_layer = 2
collision_mask = 99
@ -155,6 +171,7 @@ CrosshairDistance = 35.0
SelectorScene = ExtResource("3_8wt6s")
GameOverScene = "res://Scenes/GameOver.tscn"
Muzzle = NodePath("Muzzle")
HitboxSprite = NodePath("Smoothing2D/HitboxSprite")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
@ -189,9 +206,14 @@ frame_progress = 0.984651
z_index = 100
[node name="HitboxSprite" type="Sprite2D" parent="Smoothing2D"]
visible = false
z_index = 2
texture = ExtResource("7_msn8i")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Smoothing2D/HitboxSprite"]
self_modulate = Color(1, 1, 1, 0.423529)
show_behind_parent = true
sprite_frames = SubResource("SpriteFrames_27k5e")
[node name="InteractionController" type="Area2D" parent="."]
visible = false
collision_layer = 2