Screen fader on level transition

This commit is contained in:
Marco 2025-02-24 13:47:38 +01:00
commit 959701be08
6 changed files with 80 additions and 8 deletions

View file

@ -32,6 +32,7 @@ script = ExtResource("1_na4uq")
BossName = "Rumia"
Phases = Array[Resource]([ExtResource("2_1rhf6"), ExtResource("3_j7lbl"), ExtResource("2_eyxw4"), ExtResource("2_p8j4e")])
BossHudPrefab = ExtResource("4_ehp8q")
CameraOffset = Vector2(0, 32)
_bossPortraitTexture = ExtResource("4_at5iq")
Health = 200.0
metadata/_edit_group_ = true

View file

@ -0,0 +1,12 @@
[gd_scene format=3 uid="uid://cec8gr3m3q3d0"]
[node name="SceenFader" type="CanvasLayer"]
[node name="ColorRect" type="ColorRect" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
color = Color(0, 0, 0, 1)

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