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Screen fader on level transition
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parent
687d3f7803
commit
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6 changed files with 80 additions and 8 deletions
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@ -32,6 +32,7 @@ script = ExtResource("1_na4uq")
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BossName = "Rumia"
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Phases = Array[Resource]([ExtResource("2_1rhf6"), ExtResource("3_j7lbl"), ExtResource("2_eyxw4"), ExtResource("2_p8j4e")])
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BossHudPrefab = ExtResource("4_ehp8q")
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CameraOffset = Vector2(0, 32)
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_bossPortraitTexture = ExtResource("4_at5iq")
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Health = 200.0
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metadata/_edit_group_ = true
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12
Scenes/HUD/SceenFader.tscn
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12
Scenes/HUD/SceenFader.tscn
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@ -0,0 +1,12 @@
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[gd_scene format=3 uid="uid://cec8gr3m3q3d0"]
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[node name="SceenFader" type="CanvasLayer"]
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[node name="ColorRect" type="ColorRect" parent="."]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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color = Color(0, 0, 0, 1)
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