New Cirno sprites and tilemap acid pylons

This commit is contained in:
MaddoScientisto 2025-03-16 16:38:45 +01:00
commit 948e3c6754
52 changed files with 1064 additions and 29 deletions

View file

@ -8,14 +8,59 @@
"sound_moods": {}, "sound_moods": {},
"style": "" "style": ""
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&"description": "", &"description": "",
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&"nicknames": [""], &"nicknames": [""],
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@ -23,6 +68,42 @@
"offset": Vector2(0, 0), "offset": Vector2(0, 0),
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@ -8,7 +8,7 @@
"sound_moods": {}, "sound_moods": {},
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@ -23,6 +23,24 @@
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@ -8,7 +8,7 @@
"sound_moods": {}, "sound_moods": {},
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@ -23,6 +23,42 @@
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@ -8,13 +8,22 @@
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@ -23,6 +32,51 @@
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@ -35,7 +35,7 @@ scene = ExtResource("4_m8ph6")
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} }

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@ -1,12 +1,12 @@
ICE: Welcome to the training course!\ ICE: Welcome to the training course!\
This is where you will learn the basics to be effective in your missions. This is where you will learn the basics to be effective in your missions.
Cirno: MY RIBBON IS TALKING TO ME?!?! Cirno (Emabrassed Surprised): MY RIBBON IS TALKING TO ME?!?!
ICE: Were you listening to the briefings? I'm I.C.E.\: an AI that was placed in your hair ribbon to help you with your mission. ICE (Smug): Were you listening to the briefings? I'm I.C.E.\: an AI that was placed in your hair ribbon to help you with your mission.
Cirno: So you're a really small person? That's really cool! Cirno (Puzzled): So you're a really small person? That's really cool!
ICE: Not really...\ ICE (Perplexed): Not really...\
Let's put this aside for now and listen closely. Let's put this aside for now and listen closely.
ICE: This is a virtual training facility, you are actually sleeping in the real world while the computer is feeding you this simulation. ICE (Neutral): This is a virtual training facility, you are actually sleeping in the real world while the computer is feeding you this simulation.
ICE: It's a great tool to train quickly, you'll become an amazing fighter in no time! ICE: It's a great tool to train quickly, you'll become an amazing fighter in no time!
ICE: For now let's start with the very basics\: use WASD or the left control stick to move and approach the control pad on the northern wall. ICE: For now let's start with the very basics\: use WASD or the left control stick to move and approach the control pad on the northern wall.
Cirno: Which direction is north again? Cirno (Puzzled): Which direction is north again?
ICE: UP! It's up. ICE (No Words): UP! It's up.

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@ -40,6 +40,12 @@ polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)]) outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0 agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_y1d7q"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_7u0cp"] [sub_resource type="NavigationPolygon" id="NavigationPolygon_7u0cp"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
@ -184,12 +190,6 @@ polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)]) outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0 agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_y1d7q"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_vkcfe"] [sub_resource type="NavigationPolygon" id="NavigationPolygon_vkcfe"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
@ -1015,7 +1015,6 @@ texture = ExtResource("1_70kxh")
7:15/next_alternative_id = 2 7:15/next_alternative_id = 2
7:15/0 = 0 7:15/0 = 0
7:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:15/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_y1d7q")
7:15/1 = 1 7:15/1 = 1
6:15/0 = 0 6:15/0 = 0
6:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -1122,6 +1121,74 @@ texture = ExtResource("1_70kxh")
13:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_ttooi") 13:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_ttooi")
12:7/0 = 0 12:7/0 = 0
12:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_gqjv8") 12:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_gqjv8")
11:14/0 = 0
11:14/0/terrain_set = 0
11:14/0/terrain = 5
11:14/0/terrains_peering_bit/right_side = 5
11:14/0/terrains_peering_bit/bottom_side = 5
11:14/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_y1d7q")
12:14/0 = 0
12:14/0/terrain_set = 0
12:14/0/terrain = 5
12:14/0/terrains_peering_bit/right_side = 5
12:14/0/terrains_peering_bit/bottom_side = 5
12:14/0/terrains_peering_bit/left_side = 5
12:14/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_y1d7q")
13:14/0 = 0
13:14/0/terrain_set = 0
13:14/0/terrain = 5
13:14/0/terrains_peering_bit/bottom_side = 5
13:14/0/terrains_peering_bit/left_side = 5
13:14/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_y1d7q")
13:15/0 = 0
13:15/0/terrain_set = 0
13:15/0/terrain = 5
13:15/0/terrains_peering_bit/bottom_side = 5
13:15/0/terrains_peering_bit/left_side = 5
13:15/0/terrains_peering_bit/top_side = 5
13:15/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_y1d7q")
12:16/0 = 0
12:16/0/terrain_set = 0
12:16/0/terrain = 5
12:16/0/terrains_peering_bit/right_side = 5
12:16/0/terrains_peering_bit/left_side = 5
12:16/0/terrains_peering_bit/top_side = 5
12:16/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_y1d7q")
11:16/0 = 0
11:16/0/terrain_set = 0
11:16/0/terrain = 5
11:16/0/terrains_peering_bit/right_side = 5
11:16/0/terrains_peering_bit/top_side = 5
11:16/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_y1d7q")
11:15/0 = 0
11:15/0/terrain_set = 0
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11:15/0/terrains_peering_bit/bottom_side = 5
11:15/0/terrains_peering_bit/top_side = 5
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12:15/0 = 0
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12:15/0/terrains_peering_bit/bottom_side = 5
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13:16/0 = 0
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13:16/0/terrains_peering_bit/top_side = 5
13:16/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_y1d7q")
9:16/animation_columns = 2
9:16/animation_frame_0/duration = 1.0
9:16/animation_frame_1/duration = 1.0
9:16/0 = 0
7:16/animation_columns = 2
7:16/animation_frame_0/duration = 1.0
7:16/animation_frame_1/duration = 1.0
7:16/0 = 0
[sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_qg3vu"] [sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_qg3vu"]
resource_name = "Props" resource_name = "Props"
@ -1253,6 +1320,8 @@ terrain_set_0/terrain_3/name = "Danger"
terrain_set_0/terrain_3/color = Color(0.375, 0.5, 0.25, 1) terrain_set_0/terrain_3/color = Color(0.375, 0.5, 0.25, 1)
terrain_set_0/terrain_4/name = "SimpleFence" terrain_set_0/terrain_4/name = "SimpleFence"
terrain_set_0/terrain_4/color = Color(0.28125, 0.5, 0.25, 1) terrain_set_0/terrain_4/color = Color(0.28125, 0.5, 0.25, 1)
terrain_set_0/terrain_5/name = "Grid Floor"
terrain_set_0/terrain_5/color = Color(0.25, 0.5, 0.3125, 1)
navigation_layer_0/layers = 1 navigation_layer_0/layers = 1
custom_data_layer_0/name = "Conveyor" custom_data_layer_0/name = "Conveyor"
custom_data_layer_0/type = 5 custom_data_layer_0/type = 5