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Shoot through
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6 changed files with 31 additions and 42 deletions
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@ -24,4 +24,5 @@ editor_description = "Player Bullet"
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]
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@ -25,9 +25,9 @@ public partial class fragola : RigidBody2D
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private void _on_body_entered(Node body)
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{
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Debug.WriteLine("Collision");
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EmitSignal(SignalName.Hit);
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}
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private void _on_area_2d_area_entered(Area2D area)
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{
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@ -35,10 +35,10 @@ public partial class fragola : RigidBody2D
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Debug.WriteLine("Collision area");
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EmitSignal(SignalName.Hit);
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if (_isAlive)
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if (_isAlive)
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{
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Explode();
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}
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}
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}
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private void Explode()
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@ -135,9 +135,10 @@ animations = [{
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[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Muzzle") groups=["player"]]
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collision_layer = 2
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collision_mask = 3
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collision_mask = 35
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script = ExtResource("1_m27vu")
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Speed = 2000
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Speed = 2500
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CrosshairDistance = 20.0
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BulletScene = ExtResource("2_ov36d")
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Muzzle = NodePath("Muzzle")
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metadata/_edit_group_ = true
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