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Custom func_godot entities
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360 changed files with 4983 additions and 3944 deletions
33
3D/TrenchBroom/EntityDefinitions/base/light_base.tres
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33
3D/TrenchBroom/EntityDefinitions/base/light_base.tres
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[gd_resource type="Resource" script_class="FuncGodotFGDBaseClass" load_steps=3 format=3 uid="uid://bpiblsew5s5so"]
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[ext_resource type="Resource" uid="uid://x4g06004i574" path="res://3D/TrenchBroom/EntityDefinitions/base/globalname_base.tres" id="1_1p2gj"]
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[ext_resource type="Script" uid="uid://6o4wbl0iau0v" path="res://addons/func_godot/src/fgd/func_godot_fgd_base_class.gd" id="2_7j6bh"]
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[resource]
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script = ExtResource("2_7j6bh")
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classname = "Light"
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description = ""
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func_godot_internal = false
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base_classes = Array[Resource]([ExtResource("1_1p2gj")])
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class_properties = {
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"color": Color(1, 1, 1, 1),
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"energy": 1.0,
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"indirect_energy": 1.0,
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"shadow_bias": 0.1,
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"shadows": false
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}
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class_property_descriptions = {
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"color": "The light's color.",
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"energy": "The light's strength multiplier. For OmniLight3D and SpotLight3D, changing this value will only change the light color's intensity, not the light's radius.",
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"indirect_energy": "The light's strength multiplier. For OmniLight3D and SpotLight3D, changing this value will only change the light color's intensity, not the light's radius.",
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"shadow_bias": "Used to adjust shadow appearance. Too small a value results in self-shadowing, while too large a value causes shadows to separate from casters. Adjust as needed.",
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"shadows": "If true, the light will cast real-time shadows. This has a significant performance cost. Only enable shadow rendering when it makes a noticeable difference in the scene's appearance"
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}
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auto_apply_to_matching_node_properties = false
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meta_properties = {
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"color": Color(0.8, 0.8, 0, 1),
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"size": AABB(-8, -8, -8, 8, 8, 8)
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}
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node_class = ""
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name_property = ""
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metadata/_custom_type_script = "uid://6o4wbl0iau0v"
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