Keycards fix

This commit is contained in:
Marco 2025-03-02 16:48:18 +01:00
commit 91fcd73688
7 changed files with 46 additions and 16 deletions

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@ -7,6 +7,7 @@ using Cirno.Scripts.Resources;
public partial class InventoryManager : Node2D
{
public static InventoryManager Instance { get; private set; }
public bool RedKeycard { get; set; }
private Dictionary<string, ItemContainer> _itemsDict = new Dictionary<string, ItemContainer>();
@ -24,10 +25,10 @@ public partial class InventoryManager : Node2D
[Signal]
public delegate void ItemUsedEventHandler(LootItem itemKey, int totalCount);
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
Instance = this;
}
// Called every frame. 'delta' is the elapsed time since the previous frame.