Bad tank movement

This commit is contained in:
Marco 2025-02-18 17:40:33 +01:00
commit 90d2a95fa8
10 changed files with 514 additions and 8 deletions

View file

@ -1,10 +1,35 @@
using System.Collections.Generic;
using System.Linq;
using Cirno.Scripts.Components.Actors;
using Godot;
public abstract partial class MovementHandler : Node2D
{
public Vector2 MovementDirection { get; set; }
protected Actor _parent;
public abstract Vector2 MovementDirection { get; set; }
public abstract Vector2 FacingDirection { get; set; }
public abstract void Init(Actor parent);
protected readonly List<InputProvider> _inputProviders = new();
public virtual void Init(Actor parent)
{
_parent = parent;
var children = GetChildren();
foreach (var child in children) {
if (child is InputProvider inputProvider)
{
_inputProviders.Add(inputProvider);
}
}
}
public virtual Vector2 AggregateInputProviders()
{
return _inputProviders.Aggregate(Vector2.Zero, (current, inputProvider) => current + inputProvider.GetMovementInput().Normalized());
}
public abstract void Move(double delta);