Upgrade to 4.4.1

This commit is contained in:
Marco 2025-04-24 08:52:42 +02:00
commit 902635e6a3
2 changed files with 8 additions and 5 deletions

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@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.4.0"> <Project Sdk="Godot.NET.Sdk/4.4.1">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading> <EnableDynamicLoading>true</EnableDynamicLoading>

View file

@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.4.0-rc.1"> <Project Sdk="Godot.NET.Sdk/4.4.0">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading> <EnableDynamicLoading>true</EnableDynamicLoading>
@ -14,7 +14,10 @@
<Content Include="Publish.ps1" /> <Content Include="Publish.ps1" />
<Content Include="Scripts\Resources\Events\tsconfig.json" /> <Content Include="Scripts\Resources\Events\tsconfig.json" />
</ItemGroup> </ItemGroup>
<ItemGroup> <!--<ItemGroup>
<Folder Include="Scripts\Components\FSM\Enemy\" /> <PackageReference Include="GitVersion.MsBuild" Version="6.2.0">
</ItemGroup> <PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>-->
</Project> </Project>