Translation

This commit is contained in:
MaddoScientisto 2025-04-05 15:29:29 +02:00
commit 8f2aefa82b
42 changed files with 412 additions and 166 deletions

16
.idea/.idea.Cirno/.idea/csv-editor.xml generated Normal file
View file

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CsvFileAttributes">
<option name="attributeMap">
<map>
<entry key="\Dialogue\Translations\dialogic_timeline_translations.csv">
<value>
<Attribute>
<option name="separator" value="," />
</Attribute>
</value>
</entry>
</map>
</option>
</component>
</project>

View file

@ -1,7 +1,7 @@
{ {
"@path": "res://addons/dialogic/Resources/character.gd", "@path": "res://addons/dialogic/Resources/character.gd",
"@subpath": NodePath(""), "@subpath": NodePath(""),
&"_translation_id": "", &"_translation_id": "a8",
&"color": Color(0.537255, 0.85098, 0.85098, 1), &"color": Color(0.537255, 0.85098, 0.85098, 1),
&"custom_info": { &"custom_info": {
"sound_mood_default": "", "sound_mood_default": "",

View file

@ -1,7 +1,7 @@
{ {
"@path": "res://addons/dialogic/Resources/character.gd", "@path": "res://addons/dialogic/Resources/character.gd",
"@subpath": NodePath(""), "@subpath": NodePath(""),
&"_translation_id": "", &"_translation_id": "a9",
&"color": Color(0.27451, 0.419608, 0.364706, 1), &"color": Color(0.27451, 0.419608, 0.364706, 1),
&"custom_info": { &"custom_info": {
"sound_mood_default": "", "sound_mood_default": "",

View file

@ -1,7 +1,7 @@
{ {
"@path": "res://addons/dialogic/Resources/character.gd", "@path": "res://addons/dialogic/Resources/character.gd",
"@subpath": NodePath(""), "@subpath": NodePath(""),
&"_translation_id": "", &"_translation_id": "ab",
&"color": Color(1, 1, 1, 1), &"color": Color(1, 1, 1, 1),
&"custom_info": { &"custom_info": {
"sound_mood_default": "", "sound_mood_default": "",

View file

@ -1,7 +1,7 @@
{ {
"@path": "res://addons/dialogic/Resources/character.gd", "@path": "res://addons/dialogic/Resources/character.gd",
"@subpath": NodePath(""), "@subpath": NodePath(""),
&"_translation_id": "", &"_translation_id": "ac",
&"color": Color(0.254902, 0.529412, 0.568627, 1), &"color": Color(0.254902, 0.529412, 0.568627, 1),
&"custom_info": { &"custom_info": {
"sound_mood_default": "", "sound_mood_default": "",

View file

@ -1,7 +1,7 @@
{ {
"@path": "res://addons/dialogic/Resources/character.gd", "@path": "res://addons/dialogic/Resources/character.gd",
"@subpath": NodePath(""), "@subpath": NodePath(""),
&"_translation_id": "", &"_translation_id": "ad",
&"color": Color(1, 1, 1, 1), &"color": Color(1, 1, 1, 1),
&"custom_info": { &"custom_info": {
"sound_mood_default": "", "sound_mood_default": "",

View file

@ -1,7 +1,7 @@
{ {
"@path": "res://addons/dialogic/Resources/character.gd", "@path": "res://addons/dialogic/Resources/character.gd",
"@subpath": NodePath(""), "@subpath": NodePath(""),
&"_translation_id": "", &"_translation_id": "ae",
&"color": Color(0.831373, 0.65098, 0.227451, 1), &"color": Color(0.831373, 0.65098, 0.227451, 1),
&"custom_info": { &"custom_info": {
"sound_mood_default": "", "sound_mood_default": "",

View file

@ -1,7 +1,7 @@
{ {
"@path": "res://addons/dialogic/Resources/character.gd", "@path": "res://addons/dialogic/Resources/character.gd",
"@subpath": NodePath(""), "@subpath": NodePath(""),
&"_translation_id": "", &"_translation_id": "af",
&"color": Color(1, 1, 1, 1), &"color": Color(1, 1, 1, 1),
&"custom_info": { &"custom_info": {
"sound_mood_default": "", "sound_mood_default": "",

View file

@ -1,7 +1,7 @@
{ {
"@path": "res://addons/dialogic/Resources/character.gd", "@path": "res://addons/dialogic/Resources/character.gd",
"@subpath": NodePath(""), "@subpath": NodePath(""),
&"_translation_id": "", &"_translation_id": "aa",
&"color": Color(1, 1, 1, 1), &"color": Color(1, 1, 1, 1),
&"custom_info": { &"custom_info": {
"sound_mood_default": "", "sound_mood_default": "",

View file

@ -1,7 +1,7 @@
{ {
"@path": "res://addons/dialogic/Resources/character.gd", "@path": "res://addons/dialogic/Resources/character.gd",
"@subpath": NodePath(""), "@subpath": NodePath(""),
&"_translation_id": "", &"_translation_id": "b0",
&"color": Color(1, 1, 1, 1), &"color": Color(1, 1, 1, 1),
&"custom_info": { &"custom_info": {
"sound_mood_default": "", "sound_mood_default": "",

View file

@ -1,25 +1,25 @@
[style name="Briefing_Style"] [style name="Briefing_Style"]
join Colonel center [animation="Fade In"] join Colonel center [animation="Fade In"]
Colonel: Welcome to the Resistance, Cirno. Colonel: Welcome to the Resistance, Cirno. #id:31
Colonel: I've seen your debriefing videos and I still cannot fully believe you are a real fairy. Colonel: I've seen your debriefing videos and I still cannot fully believe you are a real fairy. #id:32
Colonel: And yet, recent events have lead me to believe in things that I ordinarily wouldn't. Our enemy has grown too strong in too little time for it to be natural. Colonel: And yet, recent events have lead me to believe in things that I ordinarily wouldn't. Our enemy has grown too strong in too little time for it to be natural. #id:33
Colonel: Our scientists say that you came through a teleporter pad linked to an “extra-dimensional location”, Colonel: Our scientists say that you came through a teleporter pad linked to an “extra-dimensional location”, #id:34
Colonel: There is a chance you can use it again to go back home but it lies deep within the enemy stronghold and it's likely going to be heavily defended. Colonel: There is a chance you can use it again to go back home but it lies deep within the enemy stronghold and it's likely going to be heavily defended. #id:35
Colonel: You were found by one of our teams in the middle of a recovery mission in a top security enemy facility, Colonel: You were found by one of our teams in the middle of a recovery mission in a top security enemy facility, #id:36
Colonel: It is unlikely we'll be able to have access to it in the short term for any experimentation. This means you are, for the moment, stranded in our world. Colonel: It is unlikely we'll be able to have access to it in the short term for any experimentation. This means you are, for the moment, stranded in our world. #id:37
Colonel: But most importantly of all, I'm glad you decided to help our cause, our objectives coincide and collaboration will be instrumental in reaching them. Colonel: But most importantly of all, I'm glad you decided to help our cause, our objectives coincide and collaboration will be instrumental in reaching them. #id:38
Colonel: I know you are eager to prove yourself, and we have the perfect chance to show what you're worth. Colonel: I know you are eager to prove yourself, and we have the perfect chance to show what you're worth. #id:39
Colonel: Because of your magical ability to regenerate from death we have assigned you one mission that would be too dangerous for our human operatives. Colonel: Because of your magical ability to regenerate from death we have assigned you one mission that would be too dangerous for our human operatives. #id:3a
update Colonel left [move_time="0.4"] update Colonel left [move_time="0.4"]
[image scene="res://Dialogue/CustomScenes/dialogic_windowed_image.tscn" arg="res://Sprites/Briefing/RefinerySmall.png" fade="0.0"] [image scene="res://Dialogue/CustomScenes/dialogic_windowed_image.tscn" arg="res://Sprites/Briefing/RefinerySmall.png" fade="0.0"]
Colonel: Our spies have reported to us that this refinery has been emitting unusual amounts of pollutants, even more powerful than what they usually emit. Colonel: Our spies have reported to us that this refinery has been emitting unusual amounts of pollutants, even more powerful than what they usually emit. #id:3b
Colonel: This leads us to believe that they are making use of an artifact of extradimentional origin. Colonel: This leads us to believe that they are making use of an artifact of extradimentional origin. #id:3c
[image scene="res://Dialogue/CustomScenes/dialogic_windowed_image.tscn" arg="res://Sprites/Briefing/WireframeYinYang.png" fade="0.0"] [image scene="res://Dialogue/CustomScenes/dialogic_windowed_image.tscn" arg="res://Sprites/Briefing/WireframeYinYang.png" fade="0.0"]
Colonel: We believe the enemy to have one of these misterious artifacts in their possession and are using it to enhance their fuel production. Colonel: We believe the enemy to have one of these misterious artifacts in their possession and are using it to enhance their fuel production. #id:3d
Colonel: Your mission is to retrieve this artifact, it will cripple enemy operations and allow us to study it's magical effects. Colonel: Your mission is to retrieve this artifact, it will cripple enemy operations and allow us to study it's magical effects. #id:3e
Colonel: And perhaps there will be a chance to use it to give you new abilities that will make you more effective in the field. Colonel: And perhaps there will be a chance to use it to give you new abilities that will make you more effective in the field. #id:3f
[image scene="res://Dialogue/CustomScenes/dialogic_windowed_image.tscn" arg="res://Sprites/Expression/ICE/ICE00.png" fade="0.0"] [image scene="res://Dialogue/CustomScenes/dialogic_windowed_image.tscn" arg="res://Sprites/Expression/ICE/ICE00.png" fade="0.0"]
Colonel: You will be assigned an AI companion who will help you in your mission, you will get acquainted during VR training. Colonel: You will be assigned an AI companion who will help you in your mission, you will get acquainted during VR training. #id:40
[image fade="0.0"] [image fade="0.0"]
update Colonel center [move_time="0.2"] update Colonel center [move_time="0.2"]
Colonel: Good luck Cirno, Colonel out. Colonel: Good luck Cirno, Colonel out. #id:41

View file

@ -1,17 +1,17 @@
[style name="VN"] [style name="VN"]
join ICC_President center join ICC_President center
join Secretary center join Secretary center
Secretary: Miss President, there was a disturbance at one of the new refineries, one of the artifacts has been stolen. Secretary: Miss President, there was a disturbance at one of the new refineries, one of the artifacts has been stolen. #id:4b
ICC_President: More rebel activity? The new hired help should have been able to handle anything the rebels could have fielded. ICC_President: More rebel activity? The new hired help should have been able to handle anything the rebels could have fielded. #id:4c
Secretary: Indeed, but according to camera records a single enemy agent was able to wipe out all the fairy security agents at the site unaided. Secretary: Indeed, but according to camera records a single enemy agent was able to wipe out all the fairy security agents at the site unaided. #id:4d
ICC_President: What does the agent look like? Do you have pictures? ICC_President: What does the agent look like? Do you have pictures? #id:4e
[image arg="res://Sprites/Briefing/Intro5-Cirno.png" fade="0.0"] [image arg="res://Sprites/Briefing/Intro5-Cirno.png" fade="0.0"]
ICC_President: Looks like a little girl... and these wings... a fairy?\ ICC_President: Looks like a little girl... and these wings... a fairy?\
What about the other girl? What about the other girl? #id:4f
Secretary: Unknown, just a few hours before the fairy infiltrated the facility that girl appeared and started causing damage, a few workers disappeared within balls of darkness before we were able to evacuate all the human personnel. They are still missing. Secretary: Unknown, just a few hours before the fairy infiltrated the facility that girl appeared and started causing damage, a few workers disappeared within balls of darkness before we were able to evacuate all the human personnel. They are still missing. #id:50
ICC_President: I see, keep me updated on new developments and leave me, I have a few calls to make. ICC_President: I see, keep me updated on new developments and leave me, I have a few calls to make. #id:51
[image fade="0.0"] [image fade="0.0"]
leave Secretary leave Secretary
# Calls joon, she's shaded in dark # Calls joon, she's shaded in dark
ICC_President: We have a situation, it seems like some of your... associates, joined us recently.\ ICC_President: We have a situation, it seems like some of your... associates, joined us recently.\
Tell me everything about them... Tell me everything about them... #id:52

View file

@ -1,9 +1,9 @@
Colonel: Good job, Cirno. The mission was a success. Colonel: Good job, Cirno. The mission was a success. #id:42
Cirno: Of course it was! I'm really good at what I do! Cirno: Of course it was! I'm really good at what I do! #id:43
ICE: Don't bee too smug about it, we had plenty of close calls... ICE: Don't bee too smug about it, we had plenty of close calls... #id:44
Colonel: The destruction of the ICC refinery and the retrieval of the artifact is already having major repercussion on the enemy, but we should not celebrate yet because there are still more troubling ICC operations that do not look normal at all. Colonel: The destruction of the ICC refinery and the retrieval of the artifact is already having major repercussion on the enemy, but we should not celebrate yet because there are still more troubling ICC operations that do not look normal at all. #id:45
Colonel: Your next mission is to infiltrate a bioresearch facility, our agents are reporting massive allocations of funds to a particular virus research project. Colonel: Your next mission is to infiltrate a bioresearch facility, our agents are reporting massive allocations of funds to a particular virus research project. #id:46
Colonel: According to our agents, a new kind of virus is being developed through new methods with the intention of using to threaten rebel activity. Colonel: According to our agents, a new kind of virus is being developed through new methods with the intention of using to threaten rebel activity. #id:47
Colonel: We don't know exactly their reasoning, our analysts do not see how a potentially dangerous and deadly plague can help ICC's plans and yet investors have been funding the project en masse, we need to put a stop to this. Colonel: We don't know exactly their reasoning, our analysts do not see how a potentially dangerous and deadly plague can help ICC's plans and yet investors have been funding the project en masse, we need to put a stop to this. #id:48
Colonel: You will once again infiltrate through teleport, locate the experimentation area, destroy it and make sure their research cannot be started again. If they are employing an artifact, retrieve it. Colonel: You will once again infiltrate through teleport, locate the experimentation area, destroy it and make sure their research cannot be started again. If they are employing an artifact, retrieve it. #id:49
Colonel: Dismissed. Colonel: Dismissed. #id:4a

View file

@ -1,12 +1,12 @@
[style name="VN"] [style name="VN"]
join Cirno (Surprised) left join Cirno (Surprised) left
join Rumia (Surprised) right join Rumia (Surprised) right
Cirno: Rumia? Why are you here? Cirno: Rumia? Why are you here? #id:5d
Rumia (Puzzled): I have no idea, I was flying through the forest in my darkness bubble and I ended up here after I hit something hard that made me feel all tingly. Rumia (Puzzled): I have no idea, I was flying through the forest in my darkness bubble and I ended up here after I hit something hard that made me feel all tingly. #id:5e
Cirno (Neutral): I think we're in another world, it's full of bad guys and there are good guys who fight them, it's pretty cool. Cirno (Neutral): I think we're in another world, it's full of bad guys and there are good guys who fight them, it's pretty cool. #id:5f
Rumia (Neutral): I found some tasty humans but after the first few ones I ate they all ran away and started sending these metal things after me Rumia (Neutral): I found some tasty humans but after the first few ones I ate they all ran away and started sending these metal things after me #id:60
Rumia (Thinking): And they don't even care for spell card duels, I tried challenging one of them and it just kept shooting at me! Rumia (Thinking): And they don't even care for spell card duels, I tried challenging one of them and it just kept shooting at me! #id:61
Cirno: Yeah it's brutal here, follow me back to the base, I can protect you from the metal guys! Cirno: Yeah it's brutal here, follow me back to the base, I can protect you from the metal guys! #id:62
Rumia (Smug): I don't want to be protected by you, I'm plenty strong myself Rumia (Smug): I don't want to be protected by you, I'm plenty strong myself #id:63
Cirno (Smug Talk): No way, I am the strongest Cirno (Smug Talk): No way, I am the strongest #id:64
Rumia (Cool): Well, let's settle this with a battle Rumia (Cool): Well, let's settle this with a battle #id:65

View file

@ -1,6 +1,6 @@
ICE: Many things can be destroyed\: boxes, barrels, furniture. Just shoot them! ICE: Many things can be destroyed\: boxes, barrels, furniture. Just shoot them! #id:77
ICE: Be VERY careful whenever you approach one of these orange barrels\: they contain flammable fuel that will explode very easily. ICE: Be VERY careful whenever you approach one of these orange barrels\: they contain flammable fuel that will explode very easily. #id:78
ICE: Explosions can destroy objects and cause other explosions, they are a very powerful tool to defeat your enemies and open paths in the environment. ICE: Explosions can destroy objects and cause other explosions, they are a very powerful tool to defeat your enemies and open paths in the environment. #id:79
ICE: Also be careful\: the energy shield you have been issued protects you from most form of damage but it's unable to protect you from explosive and acid damage. ICE: Also be careful\: the energy shield you have been issued protects you from most form of damage but it's unable to protect you from explosive and acid damage. #id:7a
ICE: These will go straight through your shield and hurt you directly, try to avoid standing close to barrels when they explode. ICE: These will go straight through your shield and hurt you directly, try to avoid standing close to barrels when they explode. #id:7b
ICE: If you get hurt try to stand on one of these white pads like the one behind you\: it's a health station and it will gradually recover your health and shields! ICE: If you get hurt try to stand on one of these white pads like the one behind you\: it's a health station and it will gradually recover your health and shields! #id:7c

View file

@ -1,10 +1,10 @@
ICE: Do you see that device on the wall that turns back and forth? \ ICE: Do you see that device on the wall that turns back and forth? \
That's a security camera. That's a security camera. #id:7d
ICE: If you get spotted by one the alarm will sound and enemies will converge on your location and sometimes nasty traps may trigger. ICE: If you get spotted by one the alarm will sound and enemies will converge on your location and sometimes nasty traps may trigger. #id:7e
ICE: You can avoid getting spotted either by taking cover behind tall objects, you should avoid getting spotted as much as possible. ICE: You can avoid getting spotted either by taking cover behind tall objects, you should avoid getting spotted as much as possible. #id:7f
Cirno: Can I just freeze them? Cirno: Can I just freeze them? #id:80
ICE: Yes you can! They are very sensitive pieces of equipment so just shooting them will destroy them and no alarm will sound. ICE: Yes you can! They are very sensitive pieces of equipment so just shooting them will destroy them and no alarm will sound. #id:81
ICE: When you enter a room the camera should always be your highest priority. ICE: When you enter a room the camera should always be your highest priority. #id:82
ICE: If you get spotted and the alarm sounds, find an alarm box in order to disable it. ICE: If you get spotted and the alarm sounds, find an alarm box in order to disable it. #id:83
ICE: They're these rectangular flashy red boxes you may sometimes find of walls. ICE: They're these rectangular flashy red boxes you may sometimes find of walls. #id:84
ICE: Use one and the alarm goes away! Easy! ICE: Use one and the alarm goes away! Easy! #id:85

View file

@ -1,8 +1,8 @@
ICE: Here's your gun, pick it up by approaching it and pressing {Buttons.Keyboard_F} or {Buttons.Left_Button_Pad} when you see the marker around it. ICE: Here's your gun, pick it up by approaching it and pressing {Buttons.Keyboard_F} or {Buttons.Left_Button_Pad} when you see the marker around it. #id:86
Cirno (Smug Talk): I don't need a gun, I can use pretty strong magic! Cirno (Smug Talk): I don't need a gun, I can use pretty strong magic! #id:87
ICE: Perhaps in your original world, we ran some tests and it seems like using raw magic will tire you out really fast in this world ICE: Perhaps in your original world, we ran some tests and it seems like using raw magic will tire you out really fast in this world #id:88
ICE: Probably because this world does not have natural magic, so the magic in your body is all you have. ICE: Probably because this world does not have natural magic, so the magic in your body is all you have. #id:89
ICE: This gun was specifically made for you, it feeds on your internal magic and emits it in a very efficient way ICE: This gun was specifically made for you, it feeds on your internal magic and emits it in a very efficient way #id:8a
ICE: You will never get tired when using this gun and the ammo will never run out! ICE: You will never get tired when using this gun and the ammo will never run out! #id:8b
ICE: This will not be the case for other weapons you will find on the field, they WILL require ammunition of some kind. ICE: This will not be the case for other weapons you will find on the field, they WILL require ammunition of some kind. #id:8c
ICE: Strafing is important\: it will allow you to keep your aim still, move more carefully and see your hitbox, try to avoid contact with enemy bullets! ICE: Strafing is important\: it will allow you to keep your aim still, move more carefully and see your hitbox, try to avoid contact with enemy bullets! #id:8d

View file

@ -1,12 +1,12 @@
ICE: Welcome to the training course!\ ICE: Welcome to the training course!\
This is where you will learn the basics to be effective in your missions. This is where you will learn the basics to be effective in your missions. #id:8e
Cirno (Emabrassed Surprised): MY RIBBON IS TALKING TO ME?!?! Cirno (Emabrassed Surprised): MY RIBBON IS TALKING TO ME?!?! #id:8f
ICE (Smug): Were you listening to the briefings? I'm I.C.E.\: an AI that was placed in your hair ribbon to help you with your mission. ICE (Smug): Were you listening to the briefings? I'm I.C.E.\: an AI that was placed in your hair ribbon to help you with your mission. #id:90
Cirno (Puzzled): So you're a really small person? That's really cool! Cirno (Puzzled): So you're a really small person? That's really cool! #id:91
ICE (Perplexed): Not really...\ ICE (Perplexed): Not really...\
Let's put this aside for now and listen closely. Let's put this aside for now and listen closely. #id:92
ICE (Neutral): This is a virtual training facility, you are actually sleeping in the real world while the computer is feeding you this simulation. ICE (Neutral): This is a virtual training facility, you are actually sleeping in the real world while the computer is feeding you this simulation. #id:93
ICE: It's a great tool to train quickly, you'll become an amazing fighter in no time! ICE: It's a great tool to train quickly, you'll become an amazing fighter in no time! #id:94
ICE: Now try to move and approach the control pad on the northern wall. ICE: Now try to move and approach the control pad on the northern wall. #id:95
Cirno (Puzzled): Which direction is north again? Cirno (Puzzled): Which direction is north again? #id:96
ICE (No Words): UP! It's up. ICE (No Words): UP! It's up. #id:97

View file

@ -1,5 +1,5 @@
ICE: You can pick up and use other weapons, pick up that repeater and open the inventory screen to select and equip it. ICE: You can pick up and use other weapons, pick up that repeater and open the inventory screen to select and equip it. #id:98
ICE: Keep in mind that weapons you pick up will use ammo, if you run out you cannot shoot! ICE: Keep in mind that weapons you pick up will use ammo, if you run out you cannot shoot! #id:99
ICE: Further in the room you'll see an enemy fairy guard, if they spot you they will chase and shoot you! ICE: Further in the room you'll see an enemy fairy guard, if they spot you they will chase and shoot you! #id:9a
ICE: They are prettu dumb though and if you outrun them they'll forget about you. ICE: They are prettu dumb though and if you outrun them they'll forget about you. #id:9b
ICE: Now shoot that guard to proceed. ICE: Now shoot that guard to proceed. #id:9c

View file

@ -1,4 +1,4 @@
ICE: Great! You made it to the switch.\ ICE: Great! You made it to the switch.\
You can press {Buttons.Keyboard_F} or {Buttons.Left_Button_Pad} to activate it. You can press {Buttons.Keyboard_F} or {Buttons.Left_Button_Pad} to activate it. #id:9d
ICE: Switches come in many forms, they allow you to manipolate your environment by opening doors, triggering devices and such. ICE: Switches come in many forms, they allow you to manipolate your environment by opening doors, triggering devices and such. #id:9e
ICE: Always be on the lookout for switches. ICE: Always be on the lookout for switches. #id:9f

View file

@ -1 +1 @@
ICE: That thing in front of you is a Telepad, try standing on it. ICE: That thing in front of you is a Telepad, try standing on it. #id:a0

View file

@ -1,7 +1,7 @@
Cirno (Emabrassed Surprised): WHOAAA it was all tingly and swirly and suddenly I was somewhere else! Cirno (Emabrassed Surprised): WHOAAA it was all tingly and swirly and suddenly I was somewhere else! #id:a1
ICE: Yes, that's a teleporter, if you step on one and it's active it will take you somewhere else. ICE: Yes, that's a teleporter, if you step on one and it's active it will take you somewhere else. #id:a2
ICE: If the lights on its sides are blinking it means it's active and you can use it. ICE: If the lights on its sides are blinking it means it's active and you can use it. #id:a3
ICE: The destination telepad does not need to be active to teleport to it, sometimes they are one-way trips. ICE: The destination telepad does not need to be active to teleport to it, sometimes they are one-way trips. #id:a4
ICE: You should be wary of telepads even if they are disabled. ICE: You should be wary of telepads even if they are disabled. #id:a5
ICE: In case of alarm enemies may try to teleport to the telepad closest to you to try and catch you by surprise. ICE: In case of alarm enemies may try to teleport to the telepad closest to you to try and catch you by surprise. #id:a6
ICE: Never let your guard down! ICE: Never let your guard down! #id:a7

View file

@ -1,10 +1,10 @@
ICE: This is a computer terminal, they are usually left unsecured and may provide valuable information! ICE: This is a computer terminal, they are usually left unsecured and may provide valuable information! #id:13
Cirno (Gomen Smile): I don't know how to read... Cirno (Gomen Smile): I don't know how to read... #id:14
ICE: Don't worry, I'll read it aloud for you! ICE: Don't worry, I'll read it aloud for you! #id:15
ICE: Here's what it says\: ICE: Here's what it says\: #id:16
[style name="Terminal_Style"] [style name="Terminal_Style"]
computer: Research in the new refining method using the artifact is going according to schedule. computer: Research in the new refining method using the artifact is going according to schedule. #id:17
computer: All expectations have been exceeded, this artefact is truly miraculous, our production increased by 300%! computer: All expectations have been exceeded, this artefact is truly miraculous, our production increased by 300%! #id:18
computer: The sludge toxicity also went way up but it's still within the parameters set by management, yet we still had a few fatal accidents last week due to unprotected walkways. computer: The sludge toxicity also went way up but it's still within the parameters set by management, yet we still had a few fatal accidents last week due to unprotected walkways. #id:19
computer: However management keeps reassuring us that they are doing all they can and the budget for safety is small. computer: However management keeps reassuring us that they are doing all they can and the budget for safety is small. #id:1a
computer: We'll just have to be more careful. computer: We'll just have to be more careful. #id:1b

View file

@ -1,7 +1,7 @@
computer: To all security personnel\: an intruder was detected in the facility. computer: To all security personnel\: an intruder was detected in the facility. #id:1c
computer: The intruder looks like a blonde little girl wearing dark clothes and a red ribbon. computer: The intruder looks like a blonde little girl wearing dark clothes and a red ribbon. #id:1d
computer: Despite the apparences she's capable of generating highly dangerous projectiles capable of a high degree of destruction. computer: Despite the apparences she's capable of generating highly dangerous projectiles capable of a high degree of destruction. #id:1e
computer: It is advised to keep the distance from the subject and immediately notify security on sight. computer: It is advised to keep the distance from the subject and immediately notify security on sight. #id:1f
computer: She's been recorded on camera while devouring human personnel. The subject is currently sealed in storage A while we wait for reinforcements, do not open the storage for any reason. computer: She's been recorded on camera while devouring human personnel. The subject is currently sealed in storage A while we wait for reinforcements, do not open the storage for any reason. #id:20
Cirno (Puzzled): Huh, that sounds like somebody I know... Cirno (Puzzled): Huh, that sounds like somebody I know... #id:21
ICE: Could it be somebody from your world? ICE: Could it be somebody from your world? #id:22

View file

@ -1,2 +1,2 @@
computer: Remote automaton control system, engaged. computer: Remote automaton control system, engaged. #id:23
computer: Assuming Direct control. computer: Assuming Direct control. #id:24

View file

@ -1,6 +1,6 @@
ICE: There's a chatlog on the computer but only the sender side is visibile, I'll read you what it's saying\: ICE: There's a chatlog on the computer but only the sender side is visibile, I'll read you what it's saying\: #id:25
computer: There's been a recent round of renovations and I think they accidentally walled off a small room computer: There's been a recent round of renovations and I think they accidentally walled off a small room #id:26
computer: I found it while clearing the air vents computer: I found it while clearing the air vents #id:27
computer: Amazingly poor planning as usual, but at least now I have my own goon cave! computer: Amazingly poor planning as usual, but at least now I have my own goon cave! #id:28
Cirno (Puzzled): A what? Cirno (Puzzled): A what? #id:29
ICE (No Words): Let's pretend you didn't hear that... ICE (No Words): Let's pretend you didn't hear that... #id:2a

View file

@ -1,6 +1,6 @@
computer: From the Department Manager\:\ computer: From the Department Manager\:\
Please avoid leaving the key cards unattended, it's been happening way too often. Please avoid leaving the key cards unattended, it's been happening way too often. #id:2b
computer: This behavior can lead to enormous security issues, it's not helping that these new "nonhuman" guards that have been assigned to the site are as dumb as bricks. computer: This behavior can lead to enormous security issues, it's not helping that these new "nonhuman" guards that have been assigned to the site are as dumb as bricks. #id:2c
computer: Do not rely on them for actual good security practices, always ask your superior. computer: Do not rely on them for actual good security practices, always ask your superior. #id:2d
computer: If I see this keep up I will be forced to start docking pays, you have been warned.\ computer: If I see this keep up I will be forced to start docking pays, you have been warned.\
- S. - S. #id:2e

View file

@ -1,6 +1,6 @@
[style name="custom_test"] [style name="custom_test"]
[music path="res://Music/Title.mp3" fade="0.0" volume="0.0" loop="false"] [music path="res://Music/Title.mp3" fade="0.0" volume="0.0" loop="false"]
[background arg="res://Sprites/Briefing/Intro1small-crop.png" fade="0.6"] [background arg="res://Sprites/Briefing/Intro1small-crop.png" fade="0.6"]
In the land of Gensokyo, the forest of magic In the land of Gensokyo, the forest of magic #id:2f
[background scene="res://Dialogue/CustomScenes/dialogic_windowed_image.tscn" arg="res://Sprites/Briefing/Refinery.png" fade="0.0"] [background scene="res://Dialogue/CustomScenes/dialogic_windowed_image.tscn" arg="res://Sprites/Briefing/Refinery.png" fade="0.0"]
A fairy plays A fairy plays #id:30

View file

@ -1,13 +1,13 @@
[style name="VN"] [style name="VN"]
join Cirno (Smug) left join Cirno (Smug) left
join Rumia (Defeated) right join Rumia (Defeated) right
Cirno (Smug): I was the strongest after all! Cirno (Smug): I was the strongest after all! #id:53
Rumia (Defeated): Gah, I get it, I'll follow you Rumia (Defeated): Gah, I get it, I'll follow you #id:54
ICE (Happy): There is a telepad just north of here, you can take it and I'll reroute it back to our base ICE (Happy): There is a telepad just north of here, you can take it and I'll reroute it back to our base #id:55
Rumia (Surprised): Your ribbon is speaking! Rumia (Surprised): Your ribbon is speaking! #id:56
Cirno: Yeah isn't that cool? There's a little person living in my ribbon now! Cirno: Yeah isn't that cool? There's a little person living in my ribbon now! #id:57
ICE (No Words): I'm not a small person... nevermind ICE (No Words): I'm not a small person... nevermind #id:58
Cirno (Neutral): Ah Rumia, since I won the duel now you got to follow my rules\: do NOT eat the nice humans at the base! Cirno (Neutral): Ah Rumia, since I won the duel now you got to follow my rules\: do NOT eat the nice humans at the base! #id:59
Rumia (Surprised): Whaaat? Not even a bite?? Rumia (Surprised): Whaaat? Not even a bite?? #id:5a
Cirno (Ticked): NO. EATING. They're nice, they helped me, they will help us go back home. Cirno (Ticked): NO. EATING. They're nice, they helped me, they will help us go back home. #id:5b
Rumia (Thinking): I'll do what you say for now but only because we're in a weird place, I hope we can go back home soon... Rumia (Thinking): I'll do what you say for now but only because we're in a weird place, I hope we can go back home soon... #id:5c

View file

@ -1,8 +1,8 @@
[style name="VN"] [style name="VN"]
join Cirno left join Cirno left
join Rumia right join Rumia right
Rumia: Hey Cirno, are you sure I cannot eat these people? Rumia: Hey Cirno, are you sure I cannot eat these people? #id:66
Cirno: I already said you cannot, they've been really nice to me! Cirno: I already said you cannot, they've been really nice to me! #id:67
Rumia (Smug): Buuuut they look so tasty!! I'm getting hungry you know... Rumia (Smug): Buuuut they look so tasty!! I'm getting hungry you know... #id:68
Cirno: I think that if you ask really nicely they'll let you go on a mission and then you can eat all the evil humans you want. Cirno: I think that if you ask really nicely they'll let you go on a mission and then you can eat all the evil humans you want. #id:69
Rumia (Surprised): Really? I'm going to ask right away! Thank you! Rumia (Surprised): Really? I'm going to ask right away! Thank you! #id:6a

View file

@ -1,12 +1,12 @@
Cirno (Happy): I infiltrated the facility! Cirno (Happy): I infiltrated the facility! #id:6b
ICE (Smug): Yes, thanks to our hackers who rewired the telepad. ICE (Smug): Yes, thanks to our hackers who rewired the telepad. #id:6c
Cirno (Smug Talk): Yes of course, so what is this place? Cirno (Smug Talk): Yes of course, so what is this place? #id:6d
ICE (No Words): Weren't you listening to the briefing? This is the enemy refinery we need to infiltrate. ICE (No Words): Weren't you listening to the briefing? This is the enemy refinery we need to infiltrate. #id:6e
Cirno (Gomen): Sorry that was so boring I was falling asleep Cirno (Gomen): Sorry that was so boring I was falling asleep #id:6f
ICE (Neutral): It's important! Please try to stay awake when critical mission data is being relayed to you! ICE (Neutral): It's important! Please try to stay awake when critical mission data is being relayed to you! #id:70
Cirno (Happy): Don't worry, whatever it is I can deal with it and you will help me, right? Cirno (Happy): Don't worry, whatever it is I can deal with it and you will help me, right? #id:71
ICE (Happy): Yes indeed, my primary mission is to assist you. ICE (Happy): Yes indeed, my primary mission is to assist you. #id:72
Cirno (Smug Talk): You're being a really good subordinate! Cirno (Smug Talk): You're being a really good subordinate! #id:73
ICE (Neutral): Ok now to business\: you need to retrieve the artifact that is kept deep inside the facility and escape back to our base. ICE (Neutral): Ok now to business\: you need to retrieve the artifact that is kept deep inside the facility and escape back to our base. #id:74
ICE: Try to use any terminal you may find, we might be able to find more information that way. ICE: Try to use any terminal you may find, we might be able to find more information that way. #id:75
ICE: And finally, try to remain undetected for as long as possible, cameras might summon reinforcements to your location if you get spotted. ICE: And finally, try to remain undetected for as long as possible, cameras might summon reinforcements to your location if you get spotted. #id:76

View file

@ -0,0 +1,19 @@
keys,en
Character/a8/name,Cirno
Character/a8/nicknames,
Character/a9/name,Colonel
Character/a9/nicknames,Kurenai Misuzu
Character/aa/name,
Character/aa/nicknames,
Character/ab/name,ICC_President
Character/ab/nicknames,Daryll Anderson
Character/ac/name,I.C.E.
Character/ac/nicknames,
Character/ad/name,Navigator
Character/ad/nicknames,
Character/ae/name,Rumia
Character/ae/nicknames,
Character/af/name,Secretary
Character/af/nicknames,
Character/b0/name,test
Character/b0/nicknames,
1 keys en
2 Character/a8/name Cirno
3 Character/a8/nicknames
4 Character/a9/name Colonel
5 Character/a9/nicknames Kurenai Misuzu
6 Character/aa/name
7 Character/aa/nicknames
8 Character/ab/name ICC_President
9 Character/ab/nicknames Daryll Anderson
10 Character/ac/name I.C.E.
11 Character/ac/nicknames
12 Character/ad/name Navigator
13 Character/ad/nicknames
14 Character/ae/name Rumia
15 Character/ae/nicknames
16 Character/af/name Secretary
17 Character/af/nicknames
18 Character/b0/name test
19 Character/b0/nicknames

View file

@ -0,0 +1,17 @@
[remap]
importer="csv_translation"
type="Translation"
uid="uid://cp4vy6xxhhw6"
[deps]
files=["res://Dialogue/Translations/dialogic_character_translations.en.translation"]
source_file="res://Dialogue/Translations/dialogic_character_translations.csv"
dest_files=["res://Dialogue/Translations/dialogic_character_translations.en.translation"]
[params]
compress=true
delimiter=0

View file

@ -0,0 +1,160 @@
keys,en,it
Text/11/text,asdf,asdf
Text/12/text,fdsg,fdsg
Text/13/text,"This is a computer terminal, they are usually left unsecured and may provide valuable information!","Questo è un terminale, solitamente vengono lasciati sprotetti e potrebbero contenere informazioni utili!"
Text/14/text,I don't know how to read...,Non so leggere....
Text/15/text,"Don't worry, I'll read it aloud for you!","Non ti preoccupare, te lo leggo io ad alta voce!"
Text/16/text,Here's what it says:,Ecco cosa dice:
Text/17/text,Research in the new refining method using the artifact is going according to schedule.,La ricerca nelle nuove metodologie per l'utilizzo dell'artefatto sta procedendo secondo quanto programmato.
Text/18/text,"All expectations have been exceeded, this artefact is truly miraculous, our production increased by 300%!","Ogni aspettativa è stata superata, questo artefatto è miracoloso, la nostra produzione è aumentata del 300%!"
Text/19/text,"The sludge toxicity also went way up but it's still within the parameters set by management, yet we still had a few fatal accidents last week due to unprotected walkways.","La tossicità delle scorie è aumentata di parecchio ma rientra comunque nei parametri, nonostante ciò settimana scorsa abbiamo comunque subito degli incidenti fatali per via dell'assenza di balaustre."
Text/1a/text,However management keeps reassuring us that they are doing all they can but the budget for safety is small.,Nonostante tutto i superiori continuano ad assicurarci che stanno facendo tutto quello che possono ma il budget per la sicurezza è molto basso.
Text/1b/text,We'll just have to be more careful.,Dovremo semplicemente essere più attenti.
Text/1c/text,To all security personnel: an intruder was detected in the facility.,
Text/1d/text,The intruder looks like a blonde little girl wearing dark clothes and a red ribbon.,
Text/1e/text,Despite the apparences she's capable of generating highly dangerous projectiles capable of a high degree of destruction.,
Text/1f/text,It is advised to keep the distance from the subject and immediately notify security on sight.,
Text/20/text,"She's been recorded on camera while devouring human personnel. The subject is currently sealed in storage A while we wait for reinforcements, do not open the storage for any reason.",
Text/21/text,"Huh, that sounds like somebody I know...",
Text/22/text,Could it be somebody from your world?,
Text/23/text,"Remote automaton control system, engaged.",
Text/24/text,Assuming Direct control.,
Text/25/text,"There's a chatlog on the computer but only the sender side is visibile, I'll read you what it's saying:",
Text/26/text,There's been a recent round of renovations and I think they accidentally walled off a small room,
Text/27/text,I found it while clearing the air vents,
Text/28/text,"Amazingly poor planning as usual, but at least now I have my own goon cave!",
Text/29/text,A what?,
Text/2a/text,Let's pretend you didn't hear that...,
Text/2b/text,"From the Department Manager:
Please avoid leaving the key cards unattended, it's been happening way too often.",
Text/2c/text,"This behavior can lead to enormous security issues, it's not helping that these new ""nonhuman"" guards that have been assigned to the site are as dumb as bricks.",
Text/2d/text,"Do not rely on them for actual good security practices, always ask your superior.",
Text/2e/text,"If I see this keep up I will be forced to start docking pays, you have been warned.
- S.",
Text/2f/text,"In the land of Gensokyo, the forest of magic",
Text/30/text,A fairy plays,
Text/31/text,"Welcome to the Resistance, Cirno.",
Text/32/text,I've seen your debriefing videos and I still cannot fully believe you are a real fairy.,
Text/33/text,"And yet, recent events have lead me to believe in things that I ordinarily wouldn't. Our enemy has grown too strong in too little time for it to be natural.",
Text/34/text,"Our scientists say that you came through a teleporter pad linked to an “extra-dimensional location”,",
Text/35/text,There is a chance you can use it again to go back home but it lies deep within the enemy stronghold and it's likely going to be heavily defended.,
Text/36/text,"You were found by one of our teams in the middle of a recovery mission in a top security enemy facility,",
Text/37/text,"It is unlikely we'll be able to have access to it in the short term for any experimentation. This means you are, for the moment, stranded in our world.",
Text/38/text,"But most importantly of all, I'm glad you decided to help our cause, our objectives coincide and collaboration will be instrumental in reaching them.",
Text/39/text,"I know you are eager to prove yourself, and we have the perfect chance to show what you're worth.",
Text/3a/text,Because of your magical ability to regenerate from death we have assigned you one mission that would be too dangerous for our human operatives.,
Text/3b/text,"Our spies have reported to us that this refinery has been emitting unusual amounts of pollutants, even more powerful than what they usually emit.",
Text/3c/text,This leads us to believe that they are making use of an artifact of extradimentional origin.,
Text/3d/text,We believe the enemy to have one of these misterious artifacts in their possession and are using it to enhance their fuel production.,
Text/3e/text,"Your mission is to retrieve this artifact, it will cripple enemy operations and allow us to study it's magical effects.",
Text/3f/text,And perhaps there will be a chance to use it to give you new abilities that will make you more effective in the field.,
Text/40/text,"You will be assigned an AI companion who will help you in your mission, you will get acquainted during VR training.",
Text/41/text,"Good luck Cirno, Colonel out.",
Text/42/text,"Good job, Cirno. The mission was a success.",
Text/43/text,Of course it was! I'm really good at what I do!,
Text/44/text,"Don't bee too smug about it, we had plenty of close calls...",
Text/45/text,"The destruction of the ICC refinery and the retrieval of the artifact is already having major repercussion on the enemy, but we should not celebrate yet because there are still more troubling ICC operations that do not look normal at all.",
Text/46/text,"Your next mission is to infiltrate a bioresearch facility, our agents are reporting massive allocations of funds to a particular virus research project.",
Text/47/text,"According to our agents, a new kind of virus is being developed through new methods with the intention of using to threaten rebel activity.",
Text/48/text,"We don't know exactly their reasoning, our analysts do not see how a potentially dangerous and deadly plague can help ICC's plans and yet investors have been funding the project en masse, we need to put a stop to this.",
Text/49/text,"You will once again infiltrate through teleport, locate the experimentation area, destroy it and make sure their research cannot be started again. If they are employing an artifact, retrieve it.",
Text/4a/text,Dismissed.,
Text/4b/text,"Miss President, there was a disturbance at one of the new refineries, one of the artifacts has been stolen.",
Text/4c/text,More rebel activity? The new hired help should have been able to handle anything the rebels could have fielded.,
Text/4d/text,"Indeed, but according to camera records a single enemy agent was able to wipe out all the fairy security agents at the site unaided.",
Text/4e/text,What does the agent look like? Do you have pictures?,
Text/4f/text,"Looks like a little girl... and these wings... a fairy?
What about the other girl?",
Text/50/text,"Unknown, just a few hours before the fairy infiltrated the facility that girl appeared and started causing damage, a few workers disappeared within balls of darkness before we were able to evacuate all the human personnel. They are still missing.",
Text/51/text,"I see, keep me updated on new developments and leave me, I have a few calls to make.",
Text/52/text,"We have a situation, it seems like some of your... associates, joined us recently.
Tell me everything about them...",
Text/53/text,I was the strongest after all!,
Text/54/text,"Gah, I get it, I'll follow you",
Text/55/text,"There is a telepad just north of here, you can take it and I'll reroute it back to our base",
Text/56/text,Your ribbon is speaking!,
Text/57/text,Yeah isn't that cool? There's a little person living in my ribbon now!,
Text/58/text,I'm not a small person... nevermind,
Text/59/text,"Ah Rumia, since I won the duel now you got to follow my rules: do NOT eat the nice humans at the base!",
Text/5a/text,Whaaat? Not even a bite??,
Text/5b/text,"NO. EATING. They're nice, they helped me, they will help us go back home.",
Text/5c/text,"I'll do what you say for now but only because we're in a weird place, I hope we can go back home soon...",
Text/5d/text,Rumia? Why are you here?,
Text/5e/text,"I have no idea, I was flying through the forest in my darkness bubble and I ended up here after I hit something hard that made me feel all tingly.",
Text/5f/text,"I think we're in another world, it's full of bad guys and there are good guys who fight them, it's pretty cool.",
Text/60/text,I found some tasty humans but after the first few ones I ate they all ran away and started sending these metal things after me,
Text/61/text,"And they don't even care for spell card duels, I tried challenging one of them and it just kept shooting at me!",
Text/62/text,"Yeah it's brutal here, follow me back to the base, I can protect you from the metal guys!",
Text/63/text,"I don't want to be protected by you, I'm plenty strong myself",
Text/64/text,"No way, I am the strongest",
Text/65/text,"Well, let's settle this with a battle",
Text/66/text,"Hey Cirno, are you sure I cannot eat these people?",
Text/67/text,"I already said you cannot, they've been really nice to me!",
Text/68/text,Buuuut they look so tasty!! I'm getting hungry you know...,
Text/69/text,I think that if you ask really nicely they'll let you go on a mission and then you can eat all the evil humans you want.,
Text/6a/text,Really? I'm going to ask right away! Thank you!,
Text/6b/text,I infiltrated the facility!,
Text/6c/text,"Yes, thanks to our hackers who rewired the telepad.",
Text/6d/text,"Yes of course, so what is this place?",
Text/6e/text,Weren't you listening to the briefing? This is the enemy refinery we need to infiltrate.,
Text/6f/text,Sorry that was so boring I was falling asleep,
Text/70/text,It's important! Please try to stay awake when critical mission data is being relayed to you!,
Text/71/text,"Don't worry, whatever it is I can deal with it and you will help me, right?",
Text/72/text,"Yes indeed, my primary mission is to assist you.",
Text/73/text,You're being a really good subordinate!,
Text/74/text,Ok now to business: you need to retrieve the artifact that is kept deep inside the facility and escape back to our base.,
Text/75/text,"Try to use any terminal you may find, we might be able to find more information that way.",
Text/76/text,"And finally, try to remain undetected for as long as possible, cameras might summon reinforcements to your location if you get spotted.",
Text/77/text,"Many things can be destroyed: boxes, barrels, furniture. Just shoot them!",
Text/78/text,Be VERY careful whenever you approach one of these orange barrels: they contain flammable fuel that will explode very easily.,
Text/79/text,"Explosions can destroy objects and cause other explosions, they are a very powerful tool to defeat your enemies and open paths in the environment.",
Text/7a/text,Also be careful: the energy shield you have been issued protects you from most form of damage but it's unable to protect you from explosive and acid damage.,
Text/7b/text,"These will go straight through your shield and hurt you directly, try to avoid standing close to barrels when they explode.",
Text/7c/text,If you get hurt try to stand on one of these white pads like the one behind you: it's a health station and it will gradually recover your health and shields!,
Text/7d/text,"Do you see that device on the wall that turns back and forth?
That's a security camera.",
Text/7e/text,If you get spotted by one the alarm will sound and enemies will converge on your location and sometimes nasty traps may trigger.,
Text/7f/text,"You can avoid getting spotted either by taking cover behind tall objects, you should avoid getting spotted as much as possible.",
Text/80/text,Can I just freeze them?,
Text/81/text,Yes you can! They are very sensitive pieces of equipment so just shooting them will destroy them and no alarm will sound.,
Text/82/text,When you enter a room the camera should always be your highest priority.,
Text/83/text,"If you get spotted and the alarm sounds, find an alarm box in order to disable it.",
Text/84/text,They're these rectangular flashy red boxes you may sometimes find of walls.,
Text/85/text,Use one and the alarm goes away! Easy!,
Text/86/text,"Here's your gun, pick it up by approaching it and pressing {Buttons.Keyboard_F} or {Buttons.Left_Button_Pad} when you see the marker around it.",
Text/87/text,"I don't need a gun, I can use pretty strong magic!",
Text/88/text,"Perhaps in your original world, we ran some tests and it seems like using raw magic will tire you out really fast in this world",
Text/89/text,"Probably because this world does not have natural magic, so the magic in your body is all you have.",
Text/8a/text,"This gun was specifically made for you, it feeds on your internal magic and emits it in a very efficient way",
Text/8b/text,You will never get tired when using this gun and the ammo will never run out!,
Text/8c/text,"This will not be the case for other weapons you will find on the field, they WILL require ammunition of some kind.",
Text/8d/text,"Strafing is important: it will allow you to keep your aim still, move more carefully and see your hitbox, try to avoid contact with enemy bullets!",
Text/8e/text,"Welcome to the training course!
This is where you will learn the basics to be effective in your missions.",
Text/8f/text,MY RIBBON IS TALKING TO ME?!?!,
Text/90/text,Were you listening to the briefings? I'm I.C.E.: an AI that was placed in your hair ribbon to help you with your mission.,
Text/91/text,So you're a really small person? That's really cool!,
Text/92/text,"Not really...
Let's put this aside for now and listen closely.",
Text/93/text,"This is a virtual training facility, you are actually sleeping in the real world while the computer is feeding you this simulation.",
Text/94/text,"It's a great tool to train quickly, you'll become an amazing fighter in no time!",
Text/95/text,Now try to move and approach the control pad on the northern wall.,
Text/96/text,Which direction is north again?,
Text/97/text,UP! It's up.,
Text/98/text,"You can pick up and use other weapons, pick up that repeater and open the inventory screen to select and equip it.",
Text/99/text,"Keep in mind that weapons you pick up will use ammo, if you run out you cannot shoot!",
Text/9a/text,"Further in the room you'll see an enemy fairy guard, if they spot you they will chase and shoot you!",
Text/9b/text,They are prettu dumb though and if you outrun them they'll forget about you.,
Text/9c/text,Now shoot that guard to proceed.,
Text/9d/text,"Great! You made it to the switch.
You can press {Buttons.Keyboard_F} or {Buttons.Left_Button_Pad} to activate it.",
Text/9e/text,"Switches come in many forms, they allow you to manipolate your environment by opening doors, triggering devices and such.",
Text/9f/text,Always be on the lookout for switches.,
Text/a0/text,"That thing in front of you is a Telepad, try standing on it.",
Text/a1/text,WHOAAA it was all tingly and swirly and suddenly I was somewhere else!,
Text/a2/text,"Yes, that's a teleporter, if you step on one and it's active it will take you somewhere else.",
Text/a3/text,If the lights on its sides are blinking it means it's active and you can use it.,
Text/a4/text,"The destination telepad does not need to be active to teleport to it, sometimes they are one-way trips.",
Text/a5/text,You should be wary of telepads even if they are disabled.,
Text/a6/text,In case of alarm enemies may try to teleport to the telepad closest to you to try and catch you by surprise.,
Text/a7/text,Never let your guard down!,
1 keys en it
2 Text/11/text asdf asdf
3 Text/12/text fdsg fdsg
4 Text/13/text This is a computer terminal, they are usually left unsecured and may provide valuable information! Questo è un terminale, solitamente vengono lasciati sprotetti e potrebbero contenere informazioni utili!
5 Text/14/text I don't know how to read... Non so leggere....
6 Text/15/text Don't worry, I'll read it aloud for you! Non ti preoccupare, te lo leggo io ad alta voce!
7 Text/16/text Here's what it says: Ecco cosa dice:
8 Text/17/text Research in the new refining method using the artifact is going according to schedule. La ricerca nelle nuove metodologie per l'utilizzo dell'artefatto sta procedendo secondo quanto programmato.
9 Text/18/text All expectations have been exceeded, this artefact is truly miraculous, our production increased by 300%! Ogni aspettativa è stata superata, questo artefatto è miracoloso, la nostra produzione è aumentata del 300%!
10 Text/19/text The sludge toxicity also went way up but it's still within the parameters set by management, yet we still had a few fatal accidents last week due to unprotected walkways. La tossicità delle scorie è aumentata di parecchio ma rientra comunque nei parametri, nonostante ciò settimana scorsa abbiamo comunque subito degli incidenti fatali per via dell'assenza di balaustre.
11 Text/1a/text However management keeps reassuring us that they are doing all they can but the budget for safety is small. Nonostante tutto i superiori continuano ad assicurarci che stanno facendo tutto quello che possono ma il budget per la sicurezza è molto basso.
12 Text/1b/text We'll just have to be more careful. Dovremo semplicemente essere più attenti.
13 Text/1c/text To all security personnel: an intruder was detected in the facility.
14 Text/1d/text The intruder looks like a blonde little girl wearing dark clothes and a red ribbon.
15 Text/1e/text Despite the apparences she's capable of generating highly dangerous projectiles capable of a high degree of destruction.
16 Text/1f/text It is advised to keep the distance from the subject and immediately notify security on sight.
17 Text/20/text She's been recorded on camera while devouring human personnel. The subject is currently sealed in storage A while we wait for reinforcements, do not open the storage for any reason.
18 Text/21/text Huh, that sounds like somebody I know...
19 Text/22/text Could it be somebody from your world?
20 Text/23/text Remote automaton control system, engaged.
21 Text/24/text Assuming Direct control.
22 Text/25/text There's a chatlog on the computer but only the sender side is visibile, I'll read you what it's saying:
23 Text/26/text There's been a recent round of renovations and I think they accidentally walled off a small room
24 Text/27/text I found it while clearing the air vents
25 Text/28/text Amazingly poor planning as usual, but at least now I have my own goon cave!
26 Text/29/text A what?
27 Text/2a/text Let's pretend you didn't hear that...
28 Text/2b/text From the Department Manager: Please avoid leaving the key cards unattended, it's been happening way too often.
29 Text/2c/text This behavior can lead to enormous security issues, it's not helping that these new "nonhuman" guards that have been assigned to the site are as dumb as bricks.
30 Text/2d/text Do not rely on them for actual good security practices, always ask your superior.
31 Text/2e/text If I see this keep up I will be forced to start docking pays, you have been warned. - S.
32 Text/2f/text In the land of Gensokyo, the forest of magic
33 Text/30/text A fairy plays
34 Text/31/text Welcome to the Resistance, Cirno.
35 Text/32/text I've seen your debriefing videos and I still cannot fully believe you are a real fairy.
36 Text/33/text And yet, recent events have lead me to believe in things that I ordinarily wouldn't. Our enemy has grown too strong in too little time for it to be natural.
37 Text/34/text Our scientists say that you came through a teleporter pad linked to an “extra-dimensional location”,
38 Text/35/text There is a chance you can use it again to go back home but it lies deep within the enemy stronghold and it's likely going to be heavily defended.
39 Text/36/text You were found by one of our teams in the middle of a recovery mission in a top security enemy facility,
40 Text/37/text It is unlikely we'll be able to have access to it in the short term for any experimentation. This means you are, for the moment, stranded in our world.
41 Text/38/text But most importantly of all, I'm glad you decided to help our cause, our objectives coincide and collaboration will be instrumental in reaching them.
42 Text/39/text I know you are eager to prove yourself, and we have the perfect chance to show what you're worth.
43 Text/3a/text Because of your magical ability to regenerate from death we have assigned you one mission that would be too dangerous for our human operatives.
44 Text/3b/text Our spies have reported to us that this refinery has been emitting unusual amounts of pollutants, even more powerful than what they usually emit.
45 Text/3c/text This leads us to believe that they are making use of an artifact of extradimentional origin.
46 Text/3d/text We believe the enemy to have one of these misterious artifacts in their possession and are using it to enhance their fuel production.
47 Text/3e/text Your mission is to retrieve this artifact, it will cripple enemy operations and allow us to study it's magical effects.
48 Text/3f/text And perhaps there will be a chance to use it to give you new abilities that will make you more effective in the field.
49 Text/40/text You will be assigned an AI companion who will help you in your mission, you will get acquainted during VR training.
50 Text/41/text Good luck Cirno, Colonel out.
51 Text/42/text Good job, Cirno. The mission was a success.
52 Text/43/text Of course it was! I'm really good at what I do!
53 Text/44/text Don't bee too smug about it, we had plenty of close calls...
54 Text/45/text The destruction of the ICC refinery and the retrieval of the artifact is already having major repercussion on the enemy, but we should not celebrate yet because there are still more troubling ICC operations that do not look normal at all.
55 Text/46/text Your next mission is to infiltrate a bioresearch facility, our agents are reporting massive allocations of funds to a particular virus research project.
56 Text/47/text According to our agents, a new kind of virus is being developed through new methods with the intention of using to threaten rebel activity.
57 Text/48/text We don't know exactly their reasoning, our analysts do not see how a potentially dangerous and deadly plague can help ICC's plans and yet investors have been funding the project en masse, we need to put a stop to this.
58 Text/49/text You will once again infiltrate through teleport, locate the experimentation area, destroy it and make sure their research cannot be started again. If they are employing an artifact, retrieve it.
59 Text/4a/text Dismissed.
60 Text/4b/text Miss President, there was a disturbance at one of the new refineries, one of the artifacts has been stolen.
61 Text/4c/text More rebel activity? The new hired help should have been able to handle anything the rebels could have fielded.
62 Text/4d/text Indeed, but according to camera records a single enemy agent was able to wipe out all the fairy security agents at the site unaided.
63 Text/4e/text What does the agent look like? Do you have pictures?
64 Text/4f/text Looks like a little girl... and these wings... a fairy? What about the other girl?
65 Text/50/text Unknown, just a few hours before the fairy infiltrated the facility that girl appeared and started causing damage, a few workers disappeared within balls of darkness before we were able to evacuate all the human personnel. They are still missing.
66 Text/51/text I see, keep me updated on new developments and leave me, I have a few calls to make.
67 Text/52/text We have a situation, it seems like some of your... associates, joined us recently. Tell me everything about them...
68 Text/53/text I was the strongest after all!
69 Text/54/text Gah, I get it, I'll follow you
70 Text/55/text There is a telepad just north of here, you can take it and I'll reroute it back to our base
71 Text/56/text Your ribbon is speaking!
72 Text/57/text Yeah isn't that cool? There's a little person living in my ribbon now!
73 Text/58/text I'm not a small person... nevermind
74 Text/59/text Ah Rumia, since I won the duel now you got to follow my rules: do NOT eat the nice humans at the base!
75 Text/5a/text Whaaat? Not even a bite??
76 Text/5b/text NO. EATING. They're nice, they helped me, they will help us go back home.
77 Text/5c/text I'll do what you say for now but only because we're in a weird place, I hope we can go back home soon...
78 Text/5d/text Rumia? Why are you here?
79 Text/5e/text I have no idea, I was flying through the forest in my darkness bubble and I ended up here after I hit something hard that made me feel all tingly.
80 Text/5f/text I think we're in another world, it's full of bad guys and there are good guys who fight them, it's pretty cool.
81 Text/60/text I found some tasty humans but after the first few ones I ate they all ran away and started sending these metal things after me
82 Text/61/text And they don't even care for spell card duels, I tried challenging one of them and it just kept shooting at me!
83 Text/62/text Yeah it's brutal here, follow me back to the base, I can protect you from the metal guys!
84 Text/63/text I don't want to be protected by you, I'm plenty strong myself
85 Text/64/text No way, I am the strongest
86 Text/65/text Well, let's settle this with a battle
87 Text/66/text Hey Cirno, are you sure I cannot eat these people?
88 Text/67/text I already said you cannot, they've been really nice to me!
89 Text/68/text Buuuut they look so tasty!! I'm getting hungry you know...
90 Text/69/text I think that if you ask really nicely they'll let you go on a mission and then you can eat all the evil humans you want.
91 Text/6a/text Really? I'm going to ask right away! Thank you!
92 Text/6b/text I infiltrated the facility!
93 Text/6c/text Yes, thanks to our hackers who rewired the telepad.
94 Text/6d/text Yes of course, so what is this place?
95 Text/6e/text Weren't you listening to the briefing? This is the enemy refinery we need to infiltrate.
96 Text/6f/text Sorry that was so boring I was falling asleep
97 Text/70/text It's important! Please try to stay awake when critical mission data is being relayed to you!
98 Text/71/text Don't worry, whatever it is I can deal with it and you will help me, right?
99 Text/72/text Yes indeed, my primary mission is to assist you.
100 Text/73/text You're being a really good subordinate!
101 Text/74/text Ok now to business: you need to retrieve the artifact that is kept deep inside the facility and escape back to our base.
102 Text/75/text Try to use any terminal you may find, we might be able to find more information that way.
103 Text/76/text And finally, try to remain undetected for as long as possible, cameras might summon reinforcements to your location if you get spotted.
104 Text/77/text Many things can be destroyed: boxes, barrels, furniture. Just shoot them!
105 Text/78/text Be VERY careful whenever you approach one of these orange barrels: they contain flammable fuel that will explode very easily.
106 Text/79/text Explosions can destroy objects and cause other explosions, they are a very powerful tool to defeat your enemies and open paths in the environment.
107 Text/7a/text Also be careful: the energy shield you have been issued protects you from most form of damage but it's unable to protect you from explosive and acid damage.
108 Text/7b/text These will go straight through your shield and hurt you directly, try to avoid standing close to barrels when they explode.
109 Text/7c/text If you get hurt try to stand on one of these white pads like the one behind you: it's a health station and it will gradually recover your health and shields!
110 Text/7d/text Do you see that device on the wall that turns back and forth? That's a security camera.
111 Text/7e/text If you get spotted by one the alarm will sound and enemies will converge on your location and sometimes nasty traps may trigger.
112 Text/7f/text You can avoid getting spotted either by taking cover behind tall objects, you should avoid getting spotted as much as possible.
113 Text/80/text Can I just freeze them?
114 Text/81/text Yes you can! They are very sensitive pieces of equipment so just shooting them will destroy them and no alarm will sound.
115 Text/82/text When you enter a room the camera should always be your highest priority.
116 Text/83/text If you get spotted and the alarm sounds, find an alarm box in order to disable it.
117 Text/84/text They're these rectangular flashy red boxes you may sometimes find of walls.
118 Text/85/text Use one and the alarm goes away! Easy!
119 Text/86/text Here's your gun, pick it up by approaching it and pressing {Buttons.Keyboard_F} or {Buttons.Left_Button_Pad} when you see the marker around it.
120 Text/87/text I don't need a gun, I can use pretty strong magic!
121 Text/88/text Perhaps in your original world, we ran some tests and it seems like using raw magic will tire you out really fast in this world
122 Text/89/text Probably because this world does not have natural magic, so the magic in your body is all you have.
123 Text/8a/text This gun was specifically made for you, it feeds on your internal magic and emits it in a very efficient way
124 Text/8b/text You will never get tired when using this gun and the ammo will never run out!
125 Text/8c/text This will not be the case for other weapons you will find on the field, they WILL require ammunition of some kind.
126 Text/8d/text Strafing is important: it will allow you to keep your aim still, move more carefully and see your hitbox, try to avoid contact with enemy bullets!
127 Text/8e/text Welcome to the training course! This is where you will learn the basics to be effective in your missions.
128 Text/8f/text MY RIBBON IS TALKING TO ME?!?!
129 Text/90/text Were you listening to the briefings? I'm I.C.E.: an AI that was placed in your hair ribbon to help you with your mission.
130 Text/91/text So you're a really small person? That's really cool!
131 Text/92/text Not really... Let's put this aside for now and listen closely.
132 Text/93/text This is a virtual training facility, you are actually sleeping in the real world while the computer is feeding you this simulation.
133 Text/94/text It's a great tool to train quickly, you'll become an amazing fighter in no time!
134 Text/95/text Now try to move and approach the control pad on the northern wall.
135 Text/96/text Which direction is north again?
136 Text/97/text UP! It's up.
137 Text/98/text You can pick up and use other weapons, pick up that repeater and open the inventory screen to select and equip it.
138 Text/99/text Keep in mind that weapons you pick up will use ammo, if you run out you cannot shoot!
139 Text/9a/text Further in the room you'll see an enemy fairy guard, if they spot you they will chase and shoot you!
140 Text/9b/text They are prettu dumb though and if you outrun them they'll forget about you.
141 Text/9c/text Now shoot that guard to proceed.
142 Text/9d/text Great! You made it to the switch. You can press {Buttons.Keyboard_F} or {Buttons.Left_Button_Pad} to activate it.
143 Text/9e/text Switches come in many forms, they allow you to manipolate your environment by opening doors, triggering devices and such.
144 Text/9f/text Always be on the lookout for switches.
145 Text/a0/text That thing in front of you is a Telepad, try standing on it.
146 Text/a1/text WHOAAA it was all tingly and swirly and suddenly I was somewhere else!
147 Text/a2/text Yes, that's a teleporter, if you step on one and it's active it will take you somewhere else.
148 Text/a3/text If the lights on its sides are blinking it means it's active and you can use it.
149 Text/a4/text The destination telepad does not need to be active to teleport to it, sometimes they are one-way trips.
150 Text/a5/text You should be wary of telepads even if they are disabled.
151 Text/a6/text In case of alarm enemies may try to teleport to the telepad closest to you to try and catch you by surprise.
152 Text/a7/text Never let your guard down!

View file

@ -0,0 +1,17 @@
[remap]
importer="csv_translation"
type="Translation"
uid="uid://dblr31w5f8mxf"
[deps]
files=["res://Dialogue/Translations/dialogic_timeline_translations.en.translation", "res://Dialogue/Translations/dialogic_timeline_translations.it.translation"]
source_file="res://Dialogue/Translations/dialogic_timeline_translations.csv"
dest_files=["res://Dialogue/Translations/dialogic_timeline_translations.en.translation", "res://Dialogue/Translations/dialogic_timeline_translations.it.translation"]
[params]
compress=true
delimiter=0

View file

@ -1,2 +1,2 @@
Cirno: asdf Cirno: asdf #id:11
Cirno: fdsg Cirno: fdsg #id:12

View file

@ -64,7 +64,7 @@
[sub_resource type="Resource" id="Resource_6wo78"] [sub_resource type="Resource" id="Resource_6wo78"]
script = ExtResource("4_w0rax") script = ExtResource("4_w0rax")
EggIndex = 0 EggIndex = 0
StartingEquipment = [] StartingEquipment = Array[ExtResource("3_w0rax")]([])
[sub_resource type="RectangleShape2D" id="RectangleShape2D_tvyok"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_tvyok"]
size = Vector2(52, 64) size = Vector2(52, 64)

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=147 format=4 uid="uid://bv451a8wgty4u"] [gd_scene load_steps=148 format=4 uid="uid://bv451a8wgty4u"]
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_8tmoj"] [ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_8tmoj"]
[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_ksslq"] [ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_ksslq"]
@ -67,6 +67,7 @@
[ext_resource type="Script" uid="uid://b5fesrd4lv8t1" path="res://Scripts/Resources/Events/EventResource.cs" id="46_0bqta"] [ext_resource type="Script" uid="uid://b5fesrd4lv8t1" path="res://Scripts/Resources/Events/EventResource.cs" id="46_0bqta"]
[ext_resource type="Script" uid="uid://ddv26x2qilprb" path="res://Scripts/Resources/Events/DialogueStartEvent.cs" id="46_i0omr"] [ext_resource type="Script" uid="uid://ddv26x2qilprb" path="res://Scripts/Resources/Events/DialogueStartEvent.cs" id="46_i0omr"]
[ext_resource type="PackedScene" uid="uid://cqrkisw6jg24w" path="res://Scenes/Props/MainFrame1.tscn" id="46_ny2s2"] [ext_resource type="PackedScene" uid="uid://cqrkisw6jg24w" path="res://Scenes/Props/MainFrame1.tscn" id="46_ny2s2"]
[ext_resource type="Script" uid="uid://b5s5mjuk1rng5" path="res://Scripts/Resources/TimeModifier.cs" id="47_tcc7d"]
[ext_resource type="PackedScene" uid="uid://cdti0hnbs3e63" path="res://Scenes/Actors/RoamingSusan.tscn" id="47_u1ve6"] [ext_resource type="PackedScene" uid="uid://cdti0hnbs3e63" path="res://Scenes/Actors/RoamingSusan.tscn" id="47_u1ve6"]
[ext_resource type="PackedScene" uid="uid://cke02i4e3bxld" path="res://Scenes/Props/MainFrame2.tscn" id="47_y5mcc"] [ext_resource type="PackedScene" uid="uid://cke02i4e3bxld" path="res://Scenes/Props/MainFrame2.tscn" id="47_y5mcc"]
[ext_resource type="PackedScene" uid="uid://b0pb078xylxy" path="res://Scenes/Interactable/Valve.tscn" id="48_8usll"] [ext_resource type="PackedScene" uid="uid://b0pb078xylxy" path="res://Scenes/Interactable/Valve.tscn" id="48_8usll"]
@ -151,7 +152,7 @@ DamageType = 0
OverrideControllable = false OverrideControllable = false
Controllable = false Controllable = false
OverrideCreationModifier = false OverrideCreationModifier = false
TimeModifiers = [] TimeModifiers = Array[ExtResource("47_tcc7d")]([])
WaitForCompletion = true WaitForCompletion = true
metadata/_custom_type_script = "uid://c0ndqalsc4jve" metadata/_custom_type_script = "uid://c0ndqalsc4jve"
@ -268,7 +269,7 @@ ActivationType = 0
Targets = Array[NodePath]([NodePath("../Rumia")]) Targets = Array[NodePath]([NodePath("../Rumia")])
WaitForCompletion = true WaitForCompletion = true
[sub_resource type="Resource" id="Resource_orkt3"] [sub_resource type="Resource" id="Resource_52xk7"]
resource_local_to_scene = true resource_local_to_scene = true
script = ExtResource("49_0si7g") script = ExtResource("49_0si7g")
Target = NodePath(".") Target = NodePath(".")
@ -1007,7 +1008,7 @@ Events = Array[ExtResource("46_0bqta")]([SubResource("Resource_068l7"), SubResou
[node name="BossBattleStartScript" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("43_kf3qc")] [node name="BossBattleStartScript" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("43_kf3qc")]
position = Vector2(-1487, -396) position = Vector2(-1487, -396)
Events = Array[ExtResource("46_0bqta")]([SubResource("Resource_4f4id"), SubResource("Resource_s2o7m"), SubResource("Resource_b1dht"), SubResource("Resource_xrgpy"), SubResource("Resource_orkt3")]) Events = Array[ExtResource("46_0bqta")]([SubResource("Resource_4f4id"), SubResource("Resource_s2o7m"), SubResource("Resource_b1dht"), SubResource("Resource_xrgpy"), SubResource("Resource_52xk7")])
[node name="Enemy13" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("47_u1ve6")] [node name="Enemy13" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("47_u1ve6")]
position = Vector2(-1657, -788) position = Vector2(-1657, -788)
@ -1129,7 +1130,7 @@ position = Vector2(-2000, -736)
[node name="ControlPad8" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("12_hfkf1")] [node name="ControlPad8" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("12_hfkf1")]
position = Vector2(-2027, -735) position = Vector2(-2027, -735)
Targets = [NodePath("../HorizontalForceField")] Targets = [NodePath("../HorizontalForceField")]
Requirements = [ExtResource("84_ma1ta")] Requirements = Array[ExtResource("6_8tdlb")]([ExtResource("84_ma1ta")])
[node name="Ammo6" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("34_17pjh")] [node name="Ammo6" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("34_17pjh")]
position = Vector2(-872, -220) position = Vector2(-872, -220)

View file

@ -118,6 +118,17 @@ save/encryption_on_exports_only=true
text/autopauses={} text/autopauses={}
animations/join_default="Instant In" animations/join_default="Instant In"
animations/leave_default="Instant Out" animations/leave_default="Instant Out"
translation/enabled=true
translation/original_locale="en"
translation/file_mode=0
translation/translation_folder="res://Dialogue/Translations"
translation/save_mode=0
translation/add_separator=false
translation/intern/save_mode=0
translation/intern/file_mode=0
translation/intern/translation_folder="res://Dialogue/Translations"
translation/id_counter=176
translation/locales=["en", "it"]
[display] [display]
@ -312,6 +323,11 @@ inventory={
] ]
} }
[internationalization]
locale/translations=PackedStringArray("res://Dialogue/Translations/dialogic_character_translations.en.translation", "res://Dialogue/Translations/dialogic_timeline_translations.en.translation", "res://Dialogue/Translations/dialogic_timeline_translations.it.translation")
locale/test="it"
[layer_names] [layer_names]
2d_physics/layer_1="world" 2d_physics/layer_1="world"