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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Fix drops on enemies and treasure rooms
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parent
2c72f36108
commit
8d71a59d84
25 changed files with 81 additions and 40 deletions
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@ -12,11 +12,11 @@ public partial class ItemDrop : RigidBody2D
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private RandomNumberGenerator _rng = new();
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public override void _Ready()
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{
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PackedScene dropScene = GD.Load<PackedScene>(ItemToDrop.DropScenePath);
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Node dropInstance = dropScene.Instantiate();
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AddChild(dropInstance);
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dropInstance.Owner = this;
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var dropInstance = ItemToDrop.Spawn(this, true);
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//Node dropInstance = dropScene.Instantiate();
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//AddChild(dropInstance);
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CallDeferred(MethodName.DelayedAddOwner, dropInstance);
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float angle = _rng.RandfRange(0, Mathf.Tau); // 0 to 2π
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Vector2 direction = new Vector2(Mathf.Cos(angle), Mathf.Sin(angle)).Normalized();
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@ -24,4 +24,9 @@ public partial class ItemDrop : RigidBody2D
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// Apply impulse in that direction
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ApplyImpulse(direction * StartingSpeed);
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}
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private void DelayedAddOwner(Node2D node)
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{
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node.Owner = this;
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}
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}
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