Fix drops on enemies and treasure rooms

This commit is contained in:
Marco 2025-05-01 14:43:30 +02:00
commit 8d71a59d84
25 changed files with 81 additions and 40 deletions

View file

@ -308,9 +308,11 @@ public partial class RogueliteRoom : Node2D
GD.Print($"Spawning {item.ItemKey} in treasure spot");
var dropInstance = item.Spawn(marker);
// Spawn
var dropScene = GD.Load<PackedScene>(item.DropScenePath);
var dropInstance = marker.CreateChild<Node2D>(dropScene);
// var dropScene = GD.Load<PackedScene>(item.DropScenePath);
// var dropInstance = marker.CreateChild<Node2D>(dropScene);
}
}