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Fix drops on enemies and treasure rooms
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parent
2c72f36108
commit
8d71a59d84
25 changed files with 81 additions and 40 deletions
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@ -1,23 +1,23 @@
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[gd_resource type="Resource" script_class="LootItem" load_steps=5 format=3 uid="uid://dibquna7fww7t"]
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[gd_resource type="Resource" script_class="LootItem" load_steps=3 format=3 uid="uid://dibquna7fww7t"]
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[ext_resource type="SpriteFrames" uid="uid://cikw4v6n0folb" path="res://Resources/Sprites/Red_Keycard_Overworld_Sprite.tres" id="1_1j6xs"]
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[ext_resource type="PackedScene" uid="uid://xvgx3vda1a5o" path="res://Scenes/HUD/Items/red_keycard.tscn" id="1_30txj"]
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[ext_resource type="Texture2D" uid="uid://bao53hesxreoh" path="res://Resources/Sprites/Red_Keycard_Inventory_Texture.tres" id="1_glhfu"]
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[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="1_istlt"]
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[resource]
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script = ExtResource("1_istlt")
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ItemName = &"Red Keycard"
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ShortName = &""
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ItemDescription = &"Opens Red KeyPads"
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ItemKey = &"RED_KEY"
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Item = 0
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Tier = 0
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Price = 0
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Amount = 1
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Max = 1
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PickupIfMaxed = false
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ConsumeOnUse = false
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UiType = 1
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Selectable = false
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AutoPickup = false
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InventorySprite = ExtResource("1_glhfu")
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WorldSprite = ExtResource("1_1j6xs")
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HudItemScene = ExtResource("1_30txj")
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DropScenePath = &"res://Scenes/Items/Red_Keycard.tscn"
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DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
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