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Fixed spawn offset generation
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parent
13ac8e4f2f
commit
8c20e6f342
6 changed files with 182 additions and 40 deletions
17
Resources/RogueliteMaps/BigLarge.tres
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17
Resources/RogueliteMaps/BigLarge.tres
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[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=6 format=3 uid="uid://n6nb5yco60gi"]
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[ext_resource type="Resource" uid="uid://cocl3qontm3be" path="res://Resources/Enemies/Base_Fairy.tres" id="1_ch23e"]
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[ext_resource type="Resource" uid="uid://cqfyuurvqb8m6" path="res://Resources/Enemies/Base_Fairy_Special.tres" id="2_l64su"]
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[ext_resource type="Resource" uid="uid://qbo6avc7x64b" path="res://Resources/Enemies/Fairy_Guard.tres" id="3_0b7uq"]
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[ext_resource type="Resource" uid="uid://cfdvg162u65sr" path="res://Resources/Enemies/Thermathron.tres" id="4_iwrey"]
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[ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="5_yivs1"]
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[resource]
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script = ExtResource("5_yivs1")
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RoomName = &"Test"
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Type = 1
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ScenePath = &"uid://c3x64n451f3mk"
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Size = Vector2i(3, 2)
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DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
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SpawnableEnemies = Array[Object]([ExtResource("1_ch23e"), ExtResource("2_l64su"), ExtResource("3_0b7uq"), ExtResource("4_iwrey")])
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metadata/_custom_type_script = "uid://bl2ne8w12e3a"
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