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Moving FSM Elevator
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22 changed files with 349 additions and 16 deletions
12
Scripts/Activables/Elevator.cs
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12
Scripts/Activables/Elevator.cs
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using Cirno.Scripts.Components.FSM;
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using Cirno.Scripts.Components.FSM.Elevator;
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using Cirno.Scripts.Enums;
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using Godot;
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namespace Cirno.Scripts.Activables;
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public partial class Elevator : StateMachineBase<ElevatorState, ElevatorProxy>
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{
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[Export] public override ElevatorState InitialState { get; protected set; } = ElevatorState.Init;
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}
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1
Scripts/Activables/Elevator.cs.uid
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1
Scripts/Activables/Elevator.cs.uid
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uid://bpey64n21hyhu
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