Moving FSM Elevator

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Marco 2025-03-06 10:27:06 +01:00
commit 8b378abef3
22 changed files with 349 additions and 16 deletions

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using Cirno.Scripts.Components.FSM;
using Cirno.Scripts.Components.FSM.Elevator;
using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Activables;
public partial class Elevator : StateMachineBase<ElevatorState, ElevatorProxy>
{
[Export] public override ElevatorState InitialState { get; protected set; } = ElevatorState.Init;
}

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uid://bpey64n21hyhu