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Camera sprite sweep
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290acba7be
commit
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5 changed files with 59 additions and 7 deletions
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@ -4,7 +4,6 @@ using Cirno.Scripts;
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public partial class Camera : Enemy
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{
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private AnimatedSprite2D _sprite;
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private AlarmManager _alarmManager;
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@ -21,7 +20,8 @@ public partial class Camera : Enemy
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_sprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
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_sprite.Play("full_scan");
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_sprite.Play("default");
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_sprite.SpeedScale = 0;
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}
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protected override void Shoot()
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