Camera sprite sweep

This commit is contained in:
Marco 2025-02-05 09:40:24 +01:00
commit 88fd702cea
5 changed files with 59 additions and 7 deletions

View file

@ -4,7 +4,6 @@ using Cirno.Scripts;
public partial class Camera : Enemy
{
private AnimatedSprite2D _sprite;
private AlarmManager _alarmManager;
@ -21,7 +20,8 @@ public partial class Camera : Enemy
_sprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
_sprite.Play("full_scan");
_sprite.Play("default");
_sprite.SpeedScale = 0;
}
protected override void Shoot()