New navigation

This commit is contained in:
Marco 2025-04-09 11:43:44 +02:00
commit 86f7459837
8 changed files with 119 additions and 56 deletions

View file

@ -64,6 +64,8 @@ public partial class GameManager : Node2D
[Export]
public int EggStartIndex = 0;
[Export] public NavigationRegion2D NavigationRegion { get; private set; }
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
@ -143,6 +145,8 @@ public partial class GameManager : Node2D
{
Unpause();
}
}
private void DelayPlayerSpawn()
@ -365,12 +369,20 @@ public partial class GameManager : Node2D
public void RecalculateTilemap(Vector2 position)
{
CallDeferred(MethodName.RecalculateTilemapDeferred, position);
//CallDeferred(MethodName.RecalculateTilemapDeferred, position);
}
private void RecalculateTilemapDeferred(Vector2 position)
{
NavigationTilemap.Recalculate(position);
//NavigationTilemap.Recalculate(position);
GD.Print("Rebaking tilemap");
NavigationRegion.BakeNavigationPolygon(true);
}
public void RebakeNavigation()
{
GD.Print("Rebaking tilemap");
//NavigationRegion.BakeNavigationPolygon(true);
}
}