Rewritten camera to follow cursor

This commit is contained in:
Marco 2025-05-07 11:36:03 +02:00
commit 869a3b4c06
7 changed files with 232 additions and 9 deletions

View file

@ -18,9 +18,8 @@ position = Vector2(-4.685, 3.52)
[node name="ShootTimer" type="Timer" parent="."]
one_shot = true
[node name="SoundModule" type="Node2D" parent="." node_paths=PackedStringArray("Weapon", "ShootSound", "ReloadSound", "EmptySound")]
[node name="SoundModule" type="Node2D" parent="." node_paths=PackedStringArray("ShootSound", "ReloadSound", "EmptySound")]
script = ExtResource("2_uwnyl")
Weapon = NodePath("")
ShootSound = NodePath("ShootSound")
ReloadSound = NodePath("ReloadSound")
EmptySound = NodePath("EmptySound")