Rewritten camera to follow cursor

This commit is contained in:
Marco 2025-05-07 11:36:03 +02:00
commit 869a3b4c06
7 changed files with 232 additions and 9 deletions

View file

@ -4,10 +4,10 @@
[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_3fyis"]
[ext_resource type="Resource" uid="uid://6ek4lmtuij4t" path="res://Resources/Maps/Roguelite.tres" id="2_k5t51"]
[ext_resource type="Script" uid="uid://bt2qjgnf1wc2r" path="res://Scripts/Controllers/RogueliteRoomManager.cs" id="4_jtlua"]
[ext_resource type="Script" uid="uid://cfya7sndh7vy2" path="res://Scenes/CameraController.gd" id="8_y651a"]
[ext_resource type="Script" uid="uid://dd535g2nxqpg1" path="res://Scripts/Misc/CameraController.cs" id="6_gwtv6"]
[ext_resource type="Script" uid="uid://c5nxsq3tyxcx6" path="res://Scripts/InventoryManager.cs" id="9_vhvs2"]
[ext_resource type="Script" uid="uid://upq0b4sx7nhw" path="res://Scripts/Misc/CameraTarget.cs" id="9_wbqvu"]
[ext_resource type="PackedScene" uid="uid://dkwi1hu1bixoe" path="res://Scenes/HUD/HUD.tscn" id="10_6gk3e"]
[ext_resource type="Script" uid="uid://bdshph801ac2i" path="res://Scenes/CameraTarget.gd" id="11_4gy5m"]
[ext_resource type="Script" uid="uid://cnkipcolyj61w" path="res://Scripts/AlarmManager.cs" id="12_eoca5"]
[ext_resource type="PackedScene" uid="uid://b3tyacxxw88lx" path="res://Scenes/Utils/StreamPlayerWithName.tscn" id="13_4n7t6"]
[ext_resource type="Script" uid="uid://3v6q0p5krqn7" path="res://Scripts/UI/Minimap.cs" id="16_pfafs"]
@ -30,9 +30,11 @@ MapThemes = Array[Object]([ExtResource("25_7gtqx")])
[node name="CameraController" type="Camera2D" parent="."]
process_mode = 1
script = ExtResource("8_y651a")
pixel_snap = false
enable_smoothing = false
script = ExtResource("6_gwtv6")
PixelSnap = false
EnableSmoothing = false
AimLerpSpeed = 0.8
DebugCamera2ActionName = &"debug_camera_1"
[node name="ReferenceRect" type="ReferenceRect" parent="."]
visible = false
@ -48,7 +50,7 @@ script = ExtResource("9_vhvs2")
[node name="CameraTarget" type="Node2D" parent="."]
position = Vector2(154, 103)
script = ExtResource("11_4gy5m")
script = ExtResource("9_wbqvu")
[node name="PlayerStartPosition" type="Marker2D" parent="."]
position = Vector2(150, 80)