Grazing particles and sound

This commit is contained in:
Marco 2025-07-03 15:18:51 +02:00
commit 847d33ad4e
14 changed files with 246 additions and 134 deletions

View file

@ -33,10 +33,14 @@ public partial class PlayerAnimationProvider3D : Node3D
private GTween _blinkTween;
[Signal] public delegate void OnAnimationEndedEventHandler(StringName animationName);
private ShaderMaterial _shaderMaterial;
public override void _Ready()
{
AnimatedSprite.AnimationFinished += () => EmitSignal(SignalName.OnAnimationEnded, AnimatedSprite.Animation);
_shaderMaterial = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
}
public void ShowSprite()
@ -115,7 +119,7 @@ public partial class PlayerAnimationProvider3D : Node3D
AnimatedSprite.SpeedScale = 1;
}
public void Blink()
public void Blink(bool health = true)
{
if (AnimatedSprite.MaterialOverride is null)
{
@ -124,13 +128,22 @@ public partial class PlayerAnimationProvider3D : Node3D
//if (BlinkMaterial == null) return;
//AnimatedSprite.MaterialOverride = BlinkMaterial;
var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
//var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
if (health)
{
SetShaderBlinkColor(Colors.Red);
}
else
{
SetShaderBlinkColor(Colors.Blue);
}
_blinkTween?.Kill();
_blinkTween = GTweenSequenceBuilder.New()
.Append(material.TweenPropertyFloat(BlinkShaderPropertyName, 1f, 0f))
.Append(material.TweenPropertyFloat(BlinkShaderPropertyName, 0f, 0.5f))
.Append(_shaderMaterial.TweenPropertyFloat(BlinkShaderPropertyName, 1f, 0f))
.Append(_shaderMaterial.TweenPropertyFloat(BlinkShaderPropertyName, 0f, 0.5f))
.Build();
_blinkTween.Play();
@ -142,15 +155,14 @@ public partial class PlayerAnimationProvider3D : Node3D
{
return;
}
//if (BlinkMaterial == null) return;
//AnimatedSprite.MaterialOverride = BlinkMaterial;
var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
//var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
_blinkTween?.Kill();
_blinkTween = GTweenSequenceBuilder.New()
.Append(material.TweenPropertyFloat(TeleportProgressPropertyName, 0f, 0f))
.Append(material.TweenPropertyFloat(ScanlineDensityPropertyName, 0f, 0f))
.Append(material.TweenPropertyFloat(ScanlineDensityPropertyName,50f,0.5f))
.Join(material.TweenPropertyFloat(TeleportProgressPropertyName, 1f,0.5f))
.Append(_shaderMaterial.TweenPropertyFloat(TeleportProgressPropertyName, 0f, 0f))
.Append(_shaderMaterial.TweenPropertyFloat(ScanlineDensityPropertyName, 0f, 0f))
.Append(_shaderMaterial.TweenPropertyFloat(ScanlineDensityPropertyName,50f,0.5f))
.Join(_shaderMaterial.TweenPropertyFloat(TeleportProgressPropertyName, 1f,0.5f))
.Build();
_blinkTween.Play();
@ -162,37 +174,41 @@ public partial class PlayerAnimationProvider3D : Node3D
{
return;
}
//if (BlinkMaterial == null) return;
//AnimatedSprite.MaterialOverride = BlinkMaterial;
var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
//var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
_blinkTween?.Kill();
_blinkTween = GTweenSequenceBuilder.New()
.Append(material.TweenPropertyFloat(TeleportProgressPropertyName, 1f, 0f))
.Append(material.TweenPropertyFloat(ScanlineDensityPropertyName, 50f, 0f))
.Append(material.TweenPropertyFloat(ScanlineDensityPropertyName,0f,0.5f))
.Join(material.TweenPropertyFloat(TeleportProgressPropertyName, 0f,0.5f))
.Append(_shaderMaterial.TweenPropertyFloat(TeleportProgressPropertyName, 1f, 0f))
.Append(_shaderMaterial.TweenPropertyFloat(ScanlineDensityPropertyName, 50f, 0f))
.Append(_shaderMaterial.TweenPropertyFloat(ScanlineDensityPropertyName,0f,0.5f))
.Join(_shaderMaterial.TweenPropertyFloat(TeleportProgressPropertyName, 0f,0.5f))
.Build();
_blinkTween.Play();
}
private void SetShaderBlinkColor(Color value)
{
_shaderMaterial.SetShaderParameter("blink_color", value);
}
private void SetShaderTeleportProgress(float value)
{
((ShaderMaterial)AnimatedSprite.MaterialOverride).SetShaderParameter("teleport_progress", value);
_shaderMaterial.SetShaderParameter("teleport_progress", value);
}
private void SetShaderScanlineDensity(float value)
{
((ShaderMaterial)AnimatedSprite.MaterialOverride).SetShaderParameter("scanline_density", value);
_shaderMaterial.SetShaderParameter("scanline_density", value);
}
private void SetShaderBlinkIntensity(float newValue)
{
((ShaderMaterial)AnimatedSprite.MaterialOverride).SetShaderParameter("blink_intensity", newValue);
_shaderMaterial.SetShaderParameter("blink_intensity", newValue);
}
public void PlayShieldAnimation()
{
Blink(false);
}
}