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Grazing particles and sound
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parent
66fbda2b2b
commit
847d33ad4e
14 changed files with 246 additions and 134 deletions
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@ -33,10 +33,14 @@ public partial class PlayerAnimationProvider3D : Node3D
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private GTween _blinkTween;
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[Signal] public delegate void OnAnimationEndedEventHandler(StringName animationName);
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private ShaderMaterial _shaderMaterial;
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public override void _Ready()
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{
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AnimatedSprite.AnimationFinished += () => EmitSignal(SignalName.OnAnimationEnded, AnimatedSprite.Animation);
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_shaderMaterial = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
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}
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public void ShowSprite()
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@ -115,7 +119,7 @@ public partial class PlayerAnimationProvider3D : Node3D
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AnimatedSprite.SpeedScale = 1;
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}
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public void Blink()
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public void Blink(bool health = true)
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{
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if (AnimatedSprite.MaterialOverride is null)
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{
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@ -124,13 +128,22 @@ public partial class PlayerAnimationProvider3D : Node3D
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//if (BlinkMaterial == null) return;
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//AnimatedSprite.MaterialOverride = BlinkMaterial;
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var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
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//var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
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if (health)
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{
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SetShaderBlinkColor(Colors.Red);
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}
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else
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{
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SetShaderBlinkColor(Colors.Blue);
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}
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_blinkTween?.Kill();
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_blinkTween = GTweenSequenceBuilder.New()
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.Append(material.TweenPropertyFloat(BlinkShaderPropertyName, 1f, 0f))
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.Append(material.TweenPropertyFloat(BlinkShaderPropertyName, 0f, 0.5f))
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.Append(_shaderMaterial.TweenPropertyFloat(BlinkShaderPropertyName, 1f, 0f))
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.Append(_shaderMaterial.TweenPropertyFloat(BlinkShaderPropertyName, 0f, 0.5f))
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.Build();
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_blinkTween.Play();
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@ -142,15 +155,14 @@ public partial class PlayerAnimationProvider3D : Node3D
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{
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return;
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}
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//if (BlinkMaterial == null) return;
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//AnimatedSprite.MaterialOverride = BlinkMaterial;
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var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
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//var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
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_blinkTween?.Kill();
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_blinkTween = GTweenSequenceBuilder.New()
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.Append(material.TweenPropertyFloat(TeleportProgressPropertyName, 0f, 0f))
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.Append(material.TweenPropertyFloat(ScanlineDensityPropertyName, 0f, 0f))
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.Append(material.TweenPropertyFloat(ScanlineDensityPropertyName,50f,0.5f))
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.Join(material.TweenPropertyFloat(TeleportProgressPropertyName, 1f,0.5f))
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.Append(_shaderMaterial.TweenPropertyFloat(TeleportProgressPropertyName, 0f, 0f))
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.Append(_shaderMaterial.TweenPropertyFloat(ScanlineDensityPropertyName, 0f, 0f))
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.Append(_shaderMaterial.TweenPropertyFloat(ScanlineDensityPropertyName,50f,0.5f))
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.Join(_shaderMaterial.TweenPropertyFloat(TeleportProgressPropertyName, 1f,0.5f))
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.Build();
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_blinkTween.Play();
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@ -162,37 +174,41 @@ public partial class PlayerAnimationProvider3D : Node3D
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{
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return;
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}
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//if (BlinkMaterial == null) return;
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//AnimatedSprite.MaterialOverride = BlinkMaterial;
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var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
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//var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
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_blinkTween?.Kill();
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_blinkTween = GTweenSequenceBuilder.New()
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.Append(material.TweenPropertyFloat(TeleportProgressPropertyName, 1f, 0f))
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.Append(material.TweenPropertyFloat(ScanlineDensityPropertyName, 50f, 0f))
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.Append(material.TweenPropertyFloat(ScanlineDensityPropertyName,0f,0.5f))
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.Join(material.TweenPropertyFloat(TeleportProgressPropertyName, 0f,0.5f))
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.Append(_shaderMaterial.TweenPropertyFloat(TeleportProgressPropertyName, 1f, 0f))
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.Append(_shaderMaterial.TweenPropertyFloat(ScanlineDensityPropertyName, 50f, 0f))
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.Append(_shaderMaterial.TweenPropertyFloat(ScanlineDensityPropertyName,0f,0.5f))
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.Join(_shaderMaterial.TweenPropertyFloat(TeleportProgressPropertyName, 0f,0.5f))
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.Build();
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_blinkTween.Play();
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}
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private void SetShaderBlinkColor(Color value)
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{
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_shaderMaterial.SetShaderParameter("blink_color", value);
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}
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private void SetShaderTeleportProgress(float value)
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{
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((ShaderMaterial)AnimatedSprite.MaterialOverride).SetShaderParameter("teleport_progress", value);
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_shaderMaterial.SetShaderParameter("teleport_progress", value);
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}
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private void SetShaderScanlineDensity(float value)
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{
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((ShaderMaterial)AnimatedSprite.MaterialOverride).SetShaderParameter("scanline_density", value);
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_shaderMaterial.SetShaderParameter("scanline_density", value);
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}
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private void SetShaderBlinkIntensity(float newValue)
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{
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((ShaderMaterial)AnimatedSprite.MaterialOverride).SetShaderParameter("blink_intensity", newValue);
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_shaderMaterial.SetShaderParameter("blink_intensity", newValue);
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}
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public void PlayShieldAnimation()
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{
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Blink(false);
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}
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}
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