Update Weapon in status

This commit is contained in:
Marco 2025-03-28 10:29:04 +01:00
commit 83d3cc7835
10 changed files with 45 additions and 15 deletions

View file

@ -1,4 +1,5 @@
using Godot;
using System.Linq;
using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Resources;
@ -8,4 +9,9 @@ public partial class ItemsDatabase : Resource
{
[Export]
public Array<LootItem> LootItems { get; set; } = new();
public LootItem GetLootItem(string itemName)
{
return LootItems.FirstOrDefault(x => x.ItemKey == itemName);
}
}

View file

@ -7,6 +7,7 @@ namespace Cirno.Scripts.Resources;
public partial class LootItem : Resource
{
[Export] public StringName ItemName { get; set; }
[Export] public StringName ShortName { get; set; }
[Export] public StringName ItemDescription { get; set; }
[Export] public StringName ItemKey { get; set; }
[Export] public ItemTypes Item;
@ -19,8 +20,8 @@ public partial class LootItem : Resource
[Export] public UiItemType UiType;
[Export] public bool Selectable;
[Export] public Texture2D InventorySprite;
[Export] public SpriteFrames WorldSprite;
[Export] public PackedScene HudItemScene;
//[Export] public SpriteFrames WorldSprite;
//[Export] public PackedScene HudItemScene;
[Export(PropertyHint.File)] public StringName DropScenePath { get; private set; } // Has to be a string path to avoid recursion issues
}