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Rebalanced weapons
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parent
cb87dff402
commit
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4 changed files with 25 additions and 13 deletions
21
Resources/Bullets/3D/icicle_repeater_bullets_3D.tres
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21
Resources/Bullets/3D/icicle_repeater_bullets_3D.tres
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@ -0,0 +1,21 @@
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[gd_resource type="Resource" script_class="BulletResource" load_steps=5 format=3 uid="uid://c2ptnbivq3ioj"]
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[ext_resource type="PackedScene" uid="uid://byc67yxbkefyk" path="res://Scenes/Weapons/bullet_3D.tscn" id="1_2kmbn"]
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[ext_resource type="Texture2D" uid="uid://cybpmpb0d8yva" path="res://Sprites/Projectile.png" id="2_cafp2"]
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[ext_resource type="Resource" uid="uid://dye4820oabo2f" path="res://Resources/Bullets/3D/Bullet_Spark_Harmless_3D.tres" id="3_pvk5i"]
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[ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="4_vi8av"]
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[resource]
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script = ExtResource("4_vi8av")
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BulletScene = ExtResource("1_2kmbn")
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BulletSprite = ExtResource("2_cafp2")
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BulletSize = 0.08
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DestructionParticlesBullet = ExtResource("3_pvk5i")
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BulletSpeed = 10.0
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BulletDamage = 0.8
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MaxDamage = 1.6
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Knockback = 100.0
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Owner = 1
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DamageType = 3
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Attributes = 256
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TimeModifiers = []
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@ -1,6 +1,6 @@
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://bsdi1iudx5431"]
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://bsdi1iudx5431"]
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[ext_resource type="Resource" uid="uid://csmq6hngkx41e" path="res://Resources/Bullets/3D/icicle_gun_bullets_3D.tres" id="1_ublmp"]
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[ext_resource type="Resource" uid="uid://c2ptnbivq3ioj" path="res://Resources/Bullets/3D/icicle_repeater_bullets_3D.tres" id="1_ublmp"]
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[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_vgotw"]
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[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_vgotw"]
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[ext_resource type="AudioStream" uid="uid://oyjbk3qjp5cr" path="res://SFX/Chiptone_Source/Shotgun.wav" id="3_uxcop"]
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[ext_resource type="AudioStream" uid="uid://oyjbk3qjp5cr" path="res://SFX/Chiptone_Source/Shotgun.wav" id="3_uxcop"]
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[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="4_u3gqe"]
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[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="4_u3gqe"]
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@ -10,17 +10,14 @@ script = ExtResource("4_u3gqe")
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Name = &"Ice Shotgun"
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Name = &"Ice Shotgun"
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BulletData = ExtResource("1_ublmp")
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BulletData = ExtResource("1_ublmp")
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Priority = 30
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Priority = 30
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AmmoPerShot = 1
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RateOfFire = 0.5
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RateOfFire = 0.5
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BulletCapacity = 4
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BulletCapacity = 4
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ReloadTime = 0.8
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ReloadTime = 0.8
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AutoReload = true
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InfiniteAmmo = false
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InfiniteAmmo = false
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ItemKey = &"ICE_SHOTGUN"
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ItemKey = &"ICE_SHOTGUN"
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AmmoKey = &"ICE_AMMO"
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AmmoKey = &"ICE_AMMO"
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BulletsPerShot = 3
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BulletsPerShot = 3
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SpreadAngle = 8.0
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SpreadAngle = 8.0
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RandomSpread = 15.0
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RandomSpread = 15.0
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_rotationOffset = 0.0
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ReloadSound = ExtResource("2_vgotw")
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ReloadSound = ExtResource("2_vgotw")
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ShootSound = ExtResource("3_uxcop")
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ShootSound = ExtResource("3_uxcop")
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@ -11,13 +11,13 @@ Name = &"Icicle Gun"
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BulletData = ExtResource("1_d2kl0")
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BulletData = ExtResource("1_d2kl0")
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Priority = 10
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Priority = 10
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AmmoPerShot = 5
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AmmoPerShot = 5
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RateOfFire = 0.05299999999988358
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RateOfFire = 0.12
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BulletCapacity = 100
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BulletCapacity = 100
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ReloadTime = 0.5
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ReloadTime = 0.5
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InfiniteAmmo = false
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InfiniteAmmo = false
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ItemKey = &"ICICLE_GUN"
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ItemKey = &"ICICLE_GUN"
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AmmoKey = &"BATTERY"
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AmmoKey = &"BATTERY"
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RechargeTime = 0.1999999999970896
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RechargeTime = 0.18
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RechargeAmount = 10
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RechargeAmount = 10
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SpreadAngle = 5.0
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SpreadAngle = 5.0
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RandomSpread = 2.5
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RandomSpread = 2.5
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@ -1,6 +1,6 @@
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://dhi6ml0xhkka5"]
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://dhi6ml0xhkka5"]
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[ext_resource type="Resource" uid="uid://csmq6hngkx41e" path="res://Resources/Bullets/3D/icicle_gun_bullets_3D.tres" id="1_nxdsa"]
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[ext_resource type="Resource" uid="uid://c2ptnbivq3ioj" path="res://Resources/Bullets/3D/icicle_repeater_bullets_3D.tres" id="1_nxdsa"]
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[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_grfjv"]
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[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_grfjv"]
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[ext_resource type="AudioStream" uid="uid://cjg8r7bthkfsy" path="res://SFX/Laser_shoot 11.wav" id="3_agxp1"]
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[ext_resource type="AudioStream" uid="uid://cjg8r7bthkfsy" path="res://SFX/Laser_shoot 11.wav" id="3_agxp1"]
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[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="4_hppsh"]
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[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="4_hppsh"]
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@ -10,17 +10,11 @@ script = ExtResource("4_hppsh")
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Name = &"Icicle Repeater"
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Name = &"Icicle Repeater"
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BulletData = ExtResource("1_nxdsa")
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BulletData = ExtResource("1_nxdsa")
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Priority = 10
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Priority = 10
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AmmoPerShot = 1
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RateOfFire = 0.05
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RateOfFire = 0.05
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BulletCapacity = 6
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BulletCapacity = 6
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ReloadTime = 0.5
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ReloadTime = 0.5
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AutoReload = true
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InfiniteAmmo = false
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InfiniteAmmo = false
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ItemKey = &"ICICLE_REPEATER_T0"
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ItemKey = &"ICICLE_REPEATER_T0"
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AmmoKey = &"ICE_AMMO"
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AmmoKey = &"ICE_AMMO"
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BulletsPerShot = 1
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SpreadAngle = 0.0
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RandomSpread = 0.0
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_rotationOffset = 0.0
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ReloadSound = ExtResource("2_grfjv")
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ReloadSound = ExtResource("2_grfjv")
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ShootSound = ExtResource("3_agxp1")
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ShootSound = ExtResource("3_agxp1")
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