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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Rebalanced weapons
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parent
cb87dff402
commit
82f4c75ad7
4 changed files with 25 additions and 13 deletions
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@ -1,6 +1,6 @@
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://bsdi1iudx5431"]
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[ext_resource type="Resource" uid="uid://csmq6hngkx41e" path="res://Resources/Bullets/3D/icicle_gun_bullets_3D.tres" id="1_ublmp"]
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[ext_resource type="Resource" uid="uid://c2ptnbivq3ioj" path="res://Resources/Bullets/3D/icicle_repeater_bullets_3D.tres" id="1_ublmp"]
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[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_vgotw"]
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[ext_resource type="AudioStream" uid="uid://oyjbk3qjp5cr" path="res://SFX/Chiptone_Source/Shotgun.wav" id="3_uxcop"]
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[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="4_u3gqe"]
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@ -10,17 +10,14 @@ script = ExtResource("4_u3gqe")
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Name = &"Ice Shotgun"
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BulletData = ExtResource("1_ublmp")
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Priority = 30
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AmmoPerShot = 1
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RateOfFire = 0.5
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BulletCapacity = 4
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ReloadTime = 0.8
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AutoReload = true
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InfiniteAmmo = false
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ItemKey = &"ICE_SHOTGUN"
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AmmoKey = &"ICE_AMMO"
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BulletsPerShot = 3
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SpreadAngle = 8.0
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RandomSpread = 15.0
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_rotationOffset = 0.0
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ReloadSound = ExtResource("2_vgotw")
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ShootSound = ExtResource("3_uxcop")
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@ -11,13 +11,13 @@ Name = &"Icicle Gun"
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BulletData = ExtResource("1_d2kl0")
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Priority = 10
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AmmoPerShot = 5
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RateOfFire = 0.05299999999988358
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RateOfFire = 0.12
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BulletCapacity = 100
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ReloadTime = 0.5
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InfiniteAmmo = false
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ItemKey = &"ICICLE_GUN"
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AmmoKey = &"BATTERY"
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RechargeTime = 0.1999999999970896
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RechargeTime = 0.18
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RechargeAmount = 10
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SpreadAngle = 5.0
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RandomSpread = 2.5
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@ -1,6 +1,6 @@
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://dhi6ml0xhkka5"]
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[ext_resource type="Resource" uid="uid://csmq6hngkx41e" path="res://Resources/Bullets/3D/icicle_gun_bullets_3D.tres" id="1_nxdsa"]
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[ext_resource type="Resource" uid="uid://c2ptnbivq3ioj" path="res://Resources/Bullets/3D/icicle_repeater_bullets_3D.tres" id="1_nxdsa"]
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[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_grfjv"]
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[ext_resource type="AudioStream" uid="uid://cjg8r7bthkfsy" path="res://SFX/Laser_shoot 11.wav" id="3_agxp1"]
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[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="4_hppsh"]
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@ -10,17 +10,11 @@ script = ExtResource("4_hppsh")
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Name = &"Icicle Repeater"
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BulletData = ExtResource("1_nxdsa")
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Priority = 10
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AmmoPerShot = 1
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RateOfFire = 0.05
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BulletCapacity = 6
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ReloadTime = 0.5
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AutoReload = true
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InfiniteAmmo = false
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ItemKey = &"ICICLE_REPEATER_T0"
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AmmoKey = &"ICE_AMMO"
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BulletsPerShot = 1
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SpreadAngle = 0.0
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RandomSpread = 0.0
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_rotationOffset = 0.0
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ReloadSound = ExtResource("2_grfjv")
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ShootSound = ExtResource("3_agxp1")
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