Trenchbroom support for health and destruction

This commit is contained in:
Marco 2025-08-27 18:17:17 +02:00
commit 823886b4ce
19 changed files with 2064 additions and 1398 deletions

View file

@ -1,6 +1,7 @@
[gd_scene load_steps=5 format=3 uid="uid://d4ek8xjuh6y11"]
[gd_scene load_steps=6 format=3 uid="uid://d4ek8xjuh6y11"]
[ext_resource type="Script" uid="uid://dpibtd73awwp7" path="res://Scripts/Actors/ScriptableBulletsEmitter3D.cs" id="1_dtfaj"]
[ext_resource type="Script" uid="uid://ddsqqfx1usc3j" path="res://Scripts/Resources/DamageResistance.cs" id="2_dtfaj"]
[ext_resource type="PackedScene" uid="uid://sy821kigcoqx" path="res://3D/BlockbenchModels/FloorEmitter/Floor_Emitter.gltf" id="3_ro7iq"]
[ext_resource type="Script" uid="uid://bf5f2phitdqw8" path="res://Scripts/Actors/BulletSpawner3D.cs" id="4_0cjnq"]
@ -13,6 +14,8 @@ collision_layer = 64
collision_mask = 0
script = ExtResource("1_dtfaj")
EmitOnStart = true
Health = 10.0
DamageResistances = Array[ExtResource("2_dtfaj")]([])
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00549316, 0.116073, -0.000488281)