Added game over

This commit is contained in:
Marco 2025-04-01 11:23:37 +02:00
commit 8151298b44
14 changed files with 160 additions and 35 deletions

View file

@ -41,6 +41,9 @@ public partial class Hud : CanvasLayer
[Export] private LabelSettings _labelSettings;
[Export] private Container _gameOverPanel;
[Export] private Container _fairyTerminatedPanel;
[Export] private Container _hudInfoPanel;
[ExportGroup("Pause Menu")] [Export]
public Control PauseMenuContainer;
@ -92,14 +95,40 @@ public partial class Hud : CanvasLayer
public void ShowGameOver()
{
_gameOverPanel.Show();
HideHud();
_playerDead = true;
}
public void HideGameOver()
{
_gameOverPanel.Hide();
ShowHud();
_playerDead = false;
}
public void ShowTerminated()
{
_fairyTerminatedPanel.Show();
HideHud();
_playerDead = true;
}
public void HideTerminated()
{
_fairyTerminatedPanel.Hide();
ShowHud();
_playerDead = false;
}
public void ShowHud()
{
_hudInfoPanel.Show();
}
public void HideHud()
{
_hudInfoPanel.Hide();
}
public void UpdateHealth(float newHealth, float maxHealth)
{
@ -107,7 +136,7 @@ public partial class Hud : CanvasLayer
if (_playerDead && newHealth > 0)
{
_playerDead = false;
_gameOverPanel.Hide();
_fairyTerminatedPanel.Hide();
}
_healthLabel.Text = $"{newHealth}/{maxHealth}";