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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Inventory close and open by button
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parent
0687b6de99
commit
80a13d047d
11 changed files with 165 additions and 53 deletions
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@ -7,6 +7,14 @@ public partial class ItemsMenu : ItemList
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{
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private InventoryManager _inventoryManager;
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private Dictionary<long, string> _itemsDic = new();
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private GameManager _gameManager;
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[Export]
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public string InventoryActionName { get; private set; } = "inventory";
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[Export]
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public string PauseActionName { get; private set; } = "pause";
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public override void _Ready()
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{
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@ -16,48 +24,68 @@ public partial class ItemsMenu : ItemList
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public override void _Process(double delta)
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{
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if (Input.IsActionJustPressed("inventory"))
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if (Input.IsActionJustPressed(InventoryActionName) || Input.IsActionJustPressed(PauseActionName))
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{
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if (!Visible)
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if (Visible)
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{
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ShowInventory();
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}
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else
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{
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HideInventory();
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CallDeferred(MethodName.HideInventory);
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}
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// else
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// {
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// ShowInventory();
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// }
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}
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}
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private void DeferredInitialize()
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{
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_inventoryManager = GameManager.Instance.GetInventoryManager();
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_gameManager = GameManager.Instance;
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_inventoryManager = _gameManager.GetInventoryManager();
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ItemSelected += OnItemSelected;
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Clear();
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ItemActivated += OnItemSelected;
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_gameManager.GameStateChange += state =>
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{
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switch (state)
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{
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case GameState.Inventory:
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CallDeferred(MethodName.ShowInventory);
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break;
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default:
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CallDeferred(MethodName.HideInventory);
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//HideInventory();
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break;
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}
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};
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}
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private void OnItemSelected(long index)
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{
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var item = _itemsDic[index];
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GD.Print("Item: " + item);
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_inventoryManager.UseItem(item);
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HideInventory();
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_inventoryManager.UseItem(item);
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}
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public void HideInventory()
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private void HideInventory()
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{
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if (!Visible) return;
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GD.Print("Hiding inventory");
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this.Hide();
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Clear();
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_itemsDic.Clear();
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GameManager.Instance.ChangeState(GameState.Playing);
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}
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public void ShowInventory()
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private void ShowInventory()
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{
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if (Visible) return;
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GD.Print("Showing inventory");
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this.Show();
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foreach (var item in _inventoryManager.Items)
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{
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