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Mapping and modeling
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23 changed files with 922 additions and 575 deletions
13
Scripts/Resources/Events/3D/GenericEventResource.cs
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13
Scripts/Resources/Events/3D/GenericEventResource.cs
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using Godot;
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namespace Cirno.Scripts.Resources.Events._3D;
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[GlobalClass]
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public abstract partial class GenericEventResource : Resource
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{
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[Export] public bool WaitForCompletion = true;
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public abstract void Init(Node parent);
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public abstract void Start(Node parent);
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public abstract void UpdateEvent(double delta);
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public abstract bool IsComplete();
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}
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