3D Cameras with sweep and animation

This commit is contained in:
Marco 2025-06-27 15:06:33 +02:00
commit 7e76edc153
48 changed files with 3211 additions and 1511 deletions

View file

@ -5,35 +5,53 @@ namespace Cirno.Scripts.Interactables;
[Tool]
public partial class AlarmBox3D : Interactable3D
{
private AudioStreamPlayer _activationSound;
private readonly string _activationSoundName = "ActivationSound";
private AnimationPlayer _animationPlayer;
public StringName FlashAnimationName { get; private set; } = "Flash";
[Signal] public delegate void OnActivatedEventHandler(ActivationType activationType);
[Signal]
public delegate void PlayActivationSoundEventHandler();
public override void _Ready()
{
if (Engine.IsEditorHint()) return;
_activationSound = GetNodeOrNull<AudioStreamPlayer>(_activationSoundName);
_animationPlayer = GetNode<AnimationPlayer>("AnimationPlayer");
//CallDeferred(MethodName.InitDeferred);
InitDeferred();
}
private void InitDeferred()
{
if (AlarmManager.Instance is not null)
{
AlarmManager.Instance.AlarmEnabled3D += OnAlarmEnabled3D;
AlarmManager.Instance.AlarmDisabled += InstanceOnAlarmDisabled;
}
}
private void InstanceOnAlarmDisabled()
{
_animationPlayer.Stop();
}
private void OnAlarmEnabled3D(Vector3 location)
{
// TODO: set animation, make blinky
GD.Print($"Enabled alarm in box {this.Name}");
_animationPlayer.Play(FlashAnimationName);
}
public override bool Activate(ActivationType activationType = ActivationType.Toggle)
{
EmitSignal(SignalName.OnActivated, (int)activationType);
EmitSignalPlayActivationSound();
if (AlarmManager.Instance is not null)
{
_activationSound.Play();
//_activationSound?.Play();
AlarmManager.Instance.DisableAlarm();
}