Rotate bullet pattern to face parent

This commit is contained in:
Marco 2025-07-09 12:00:23 +02:00
commit 7d267c406d
19 changed files with 1325 additions and 1245 deletions

View file

@ -8,26 +8,14 @@
[resource]
script = ExtResource("3_y02cg")
target_map_editor = 0
models_sub_folder = ""
scale_expression = ""
generate_size_property = false
target_map_editor = 1
rotation_offset = Vector3(0, 180, 0)
generate_gd_ignore_file = false
scene_file = ExtResource("2_5ms1a")
apply_rotation_on_map_build = true
apply_scale_on_map_build = false
classname = "actor_controlpad"
description = "Control Pad"
func_godot_internal = false
base_classes = Array[Resource]([ExtResource("1_5ms1a"), ExtResource("2_65tcb"), ExtResource("3_ybdcc")])
class_properties = {}
class_property_descriptions = {}
auto_apply_to_matching_node_properties = false
meta_properties = {
"size": AABB(-4, -4, -4, 4, 4, 4),
"studio": "\"3D\\MapModels/actor_controlpad.glb\""
"size": AABB(-4, -4, -4, 4, 4, 4)
}
node_class = ""
name_property = ""
metadata/_custom_type_script = "uid://c83r7t467hm4m"