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Rotate bullet pattern to face parent
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parent
ed86ffd184
commit
7d267c406d
19 changed files with 1325 additions and 1245 deletions
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@ -7,7 +7,7 @@
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[sub_resource type="BoxShape3D" id="BoxShape3D_hsg1w"]
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size = Vector3(0.69390893, 0.868431, 0.871704)
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[node name="TubeEmitter" type="StaticBody3D" groups=["Solid"]]
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[node name="TubeEmitter" type="StaticBody3D" groups=["Permeable", "Solid"]]
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script = ExtResource("1_0vfab")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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@ -15,7 +15,8 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.15304595, 0.00475672, 0.004
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shape = SubResource("BoxShape3D_hsg1w")
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[node name="blockbench_export" parent="." instance=ExtResource("1_i2hpd")]
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transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0, 0)
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[node name="BulletSpawner3D" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.34088433, 0, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.42878178, 0, 0)
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script = ExtResource("3_xohn2")
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