Selector Fix

This commit is contained in:
Marco 2025-08-12 10:42:09 +02:00
commit 7c2d01a52e
3 changed files with 109 additions and 49 deletions

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@ -31,5 +31,6 @@
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View file

@ -6,9 +6,8 @@ using Godot;
namespace Cirno.Scripts.Components.FSM._3DPlayer; namespace Cirno.Scripts.Components.FSM._3DPlayer;
public partial class IsoActivationProvider: Area3D, IModule<PlayerState, CharacterBody3D> public partial class IsoActivationProvider : Area3D, IModule<PlayerState, CharacterBody3D>
{ {
private bool _enabled = false; private bool _enabled = false;
public bool Enabled public bool Enabled
@ -20,19 +19,21 @@ public partial class IsoActivationProvider: Area3D, IModule<PlayerState, Charact
_enabled = value; _enabled = value;
} }
} }
[Export] private InputProvider _inputProvider; [Export] private InputProvider _inputProvider;
[Export] private SelectorController _selectorController; [Export] private SelectorController _selectorController;
[Export] private AudioStreamPlayer _errorSound; [Export] private AudioStreamPlayer _errorSound;
[Export] public PackedScene SelectorScene { get; set; } [Export] public PackedScene SelectorScene { get; set; }
private Node3D _selector;
public IStateMachine<PlayerState, CharacterBody3D> StateMachine { get; private set; } public IStateMachine<PlayerState, CharacterBody3D> StateMachine { get; private set; }
private CollisionShape3D _collisionShape; private CollisionShape3D _collisionShape;
public void EnterState(PlayerState state) public void EnterState(PlayerState state)
{ {
Enabled = true; Enabled = true;
@ -50,13 +51,15 @@ public partial class IsoActivationProvider: Area3D, IModule<PlayerState, Charact
public void Init(IStateMachine<PlayerState, CharacterBody3D> machine) public void Init(IStateMachine<PlayerState, CharacterBody3D> machine)
{ {
StateMachine = machine; StateMachine = machine;
_collisionShape = GetNode<CollisionShape3D>("CollisionShape"); _collisionShape = GetNode<CollisionShape3D>("CollisionShape");
_selectorController.Hide(); _selectorController.Hide();
SpawnSelector(); _selectorController.ShowSelector += ShowSelector;
_selectorController.HideSelector += HideSelector;
_selectorController.ChangeParent3D += OnChangeParent3D;
// if (SelectorScene is not null && _selector is null) // if (SelectorScene is not null && _selector is null)
// { // {
// _selector = actor.CreateSibling<Selector>(SelectorScene, this.GlobalPosition); // _selector = actor.CreateSibling<Selector>(SelectorScene, this.GlobalPosition);
@ -64,16 +67,57 @@ public partial class IsoActivationProvider: Area3D, IModule<PlayerState, Charact
// } // }
} }
private void SpawnSelector() private void OnChangeParent3D(Node3D node)
{
if (IsInstanceValid(_selector) && _selector is not null)
{
if (node is null)
{
_selector.Hide();
}
else
{
_selector.GlobalPosition = node.GlobalPosition;
_selector.Show();
//_selector.Reparent(node);
}
}
else
{
_selector = SelectorScene.Instantiate<Node3D>();
//node.AddChild(_selector);
StateMachine.MainObject.GetParent().AddChild(_selector);
//sel.GlobalPosition = StateMachine.MainObject.GlobalPosition;
_selector.GlobalPosition = node.GlobalPosition;
}
//_selector.Position = Vector3.Zero;
}
private void ShowSelector()
{
if (IsInstanceValid(_selector))
{
_selector?.Show();
}
}
private void HideSelector()
{
if (IsInstanceValid(_selector))
{
_selector?.Hide();
}
}
private void SpawnSelector(Node3D parent)
{ {
var sel = SelectorScene.Instantiate<Node3D>(); var sel = SelectorScene.Instantiate<Node3D>();
StateMachine.MainObject.GetParent().AddChild(sel); StateMachine.MainObject.GetParent().AddChild(sel);
sel.GlobalPosition = StateMachine.MainObject.GlobalPosition; sel.GlobalPosition = StateMachine.MainObject.GlobalPosition;
_selectorController.ShowSelector += () => _selectorController.ShowSelector += () => { sel.Show(); };
{
sel.Show();
};
_selectorController.HideSelector += () => _selectorController.HideSelector += () =>
{ {
@ -103,13 +147,12 @@ public partial class IsoActivationProvider: Area3D, IModule<PlayerState, Charact
public void Process(double delta) public void Process(double delta)
{ {
} }
public void PhysicsProcess(double delta) public void PhysicsProcess(double delta)
{ {
_selectorController.PhysicsProcess(delta); _selectorController.PhysicsProcess(delta);
HandleInteraction(); HandleInteraction();
} }
@ -135,29 +178,33 @@ public partial class IsoActivationProvider: Area3D, IModule<PlayerState, Charact
private bool TrySelect() private bool TrySelect()
{ {
var selected = _selectorController.SelectedInteractable; var selected = _selectorController.GetSelectedInteractable();
if (selected is null) if (selected is null)
{ {
_errorSound?.Play(); _errorSound?.Play();
return false; return false;
}; }
;
if (!selected.CanActivate()) if (!selected.CanActivate())
{ {
_errorSound?.Play(); _errorSound?.Play();
return true; return true;
}; }
;
bool success = selected.Activate(ActivationType.Use); bool success = selected.Activate(ActivationType.Use);
if (success) if (success)
{ {
// Deselect and scan for next // Deselect and scan for next
//_selectorController.RemoveInteractable(selected); //_selectorController.RemoveInteractable(selected);
_selectorController.DeselectWithCooldown(); //_selectorController.DeselectWithCooldown();
_selectorController.Deselect();
// Do this at end of frame instead // Do this at end of frame instead
//_selectorController.SelectNext(); //_selectorController.SelectNext();
_selectorController.SelectNextDelayed(); _selectorController.SelectNext();
} }
else else
{ {
@ -171,7 +218,6 @@ public partial class IsoActivationProvider: Area3D, IModule<PlayerState, Charact
} }
private List<IInteractable> ScanTargets() private List<IInteractable> ScanTargets()
{ {
var spaceState = GetWorld3D().DirectSpaceState; var spaceState = GetWorld3D().DirectSpaceState;
@ -182,7 +228,6 @@ public partial class IsoActivationProvider: Area3D, IModule<PlayerState, Charact
CollideWithAreas = true, CollideWithAreas = true,
CollisionMask = this.CollisionMask, CollisionMask = this.CollisionMask,
Exclude = [GetRid()], Exclude = [GetRid()],
}; };
var targets = spaceState.IntersectShape(query); var targets = spaceState.IntersectShape(query);
@ -204,25 +249,23 @@ public partial class IsoActivationProvider: Area3D, IModule<PlayerState, Charact
return found; return found;
} }
private void _on_interaction_controller_area_entered(Area3D area) private void _on_interaction_controller_area_entered(Area3D area)
{ {
if (!Enabled) return; if (!Enabled) return;
if (area.IsInGroup("Interactable") && area is IInteractable interactable && interactable.CanActivate()) if (area.IsInGroup("Interactable") && area is IInteractable interactable && interactable.CanActivate())
{ {
//if (_selector == null) return; //if (_selector == null) return;
_selectorController.AddInteractable(interactable); _selectorController.AddInteractable(interactable);
} }
} }
private void _on_interaction_controller_area_exited(Area3D area) private void _on_interaction_controller_area_exited(Area3D area)
{ {
//if (!Enabled) return; //if (!Enabled) return;
if (area.IsInGroup("Interactable") && area is IInteractable interactable) if (area.IsInGroup("Interactable") && area is IInteractable interactable)
{ {
//if (_selector == null) return; //if (_selector == null) return;
_selectorController.RemoveInteractable(interactable); _selectorController.RemoveInteractable(interactable);
} }

View file

@ -23,9 +23,9 @@ public partial class SelectorController : Node
public bool CanSelect => _canSelect; public bool CanSelect => _canSelect;
private bool _autoSelect = false; private bool _autoSelect = false;
private double _cooldownTimer = 0f; private double _cooldownTimer = 0f;
private Interactable _lastInteractable; private Interactable _lastInteractable;
private List<IInteractable> _interactables = []; private List<IInteractable> _interactables = [];
@ -40,6 +40,7 @@ public partial class SelectorController : Node
if (value >= _interactables.Count) if (value >= _interactables.Count)
{ {
_selectedInteractable = 0; _selectedInteractable = 0;
return;
} }
if (value < 0) if (value < 0)
@ -49,21 +50,35 @@ public partial class SelectorController : Node
// { // {
// _selectedInteractable = 0; // _selectedInteractable = 0;
// } // }
return;
} }
_selectedInteractable = value;
} }
} }
public IInteractable GetSelectedInteractable()
{
return SelectedInteractableIndex < 0
? null
: _interactables.Count > 0
? SelectedInteractableIndex >= _interactables.Count
? _interactables[^1]
: _interactables[SelectedInteractableIndex]
: null;
}
public IInteractable SelectedInteractable public IInteractable SelectedInteractable
{ {
// The problem here is that if it's deselected the index is -1 // The problem here is that if it's deselected the index is -1
get => // get =>
SelectedInteractableIndex < 0 // SelectedInteractableIndex < 0
? null // ? null
: _interactables.Count > 0 // : _interactables.Count > 0
? SelectedInteractableIndex >= _interactables.Count // ? SelectedInteractableIndex >= _interactables.Count
? _interactables[^1] // ? _interactables[^1]
: _interactables[SelectedInteractableIndex] // : _interactables[SelectedInteractableIndex]
: null; // : null;
set set
{ {
// Passing null deselects the interactable // Passing null deselects the interactable
@ -128,8 +143,6 @@ public partial class SelectorController : Node
{ {
_interactables.Add(interactable); _interactables.Add(interactable);
// Always set the current one to the newest
SelectedInteractable = interactable;
// if (_interactables.Count == 1) // if (_interactables.Count == 1)
// { // {
@ -138,6 +151,9 @@ public partial class SelectorController : Node
// } // }
} }
// Always set the current one to the newest
SelectedInteractable = interactable;
UpdatePosition(); UpdatePosition();
} }
@ -153,7 +169,6 @@ public partial class SelectorController : Node
SelectedInteractable = null; SelectedInteractable = null;
//SelectedInteractableIndex = -1; //SelectedInteractableIndex = -1;
EmitSignalHideSelector(); EmitSignalHideSelector();
} }
public void DeselectWithCooldown() public void DeselectWithCooldown()
@ -165,11 +180,12 @@ public partial class SelectorController : Node
public void UpdatePosition() public void UpdatePosition()
{ {
if (SelectedInteractable != null) var selected = GetSelectedInteractable();
if (selected != null)
{ {
EmitSignalChangePosition(SelectedInteractable.GetScreenPosition()); EmitSignalChangePosition(selected.GetScreenPosition());
//EmitSignalChangePosition3D(); //EmitSignalChangePosition3D();
EmitSignalChangeParent3D(SelectedInteractable as Node3D); EmitSignalChangeParent3D(selected as Node3D);
EmitSignalShowSelector(); EmitSignalShowSelector();
} }
else else