Selector Fix

This commit is contained in:
Marco 2025-08-12 10:42:09 +02:00
commit 7c2d01a52e
3 changed files with 109 additions and 49 deletions

View file

@ -6,9 +6,8 @@ using Godot;
namespace Cirno.Scripts.Components.FSM._3DPlayer;
public partial class IsoActivationProvider: Area3D, IModule<PlayerState, CharacterBody3D>
public partial class IsoActivationProvider : Area3D, IModule<PlayerState, CharacterBody3D>
{
private bool _enabled = false;
public bool Enabled
@ -20,19 +19,21 @@ public partial class IsoActivationProvider: Area3D, IModule<PlayerState, Charact
_enabled = value;
}
}
[Export] private InputProvider _inputProvider;
[Export] private SelectorController _selectorController;
[Export] private AudioStreamPlayer _errorSound;
[Export] public PackedScene SelectorScene { get; set; }
private Node3D _selector;
public IStateMachine<PlayerState, CharacterBody3D> StateMachine { get; private set; }
private CollisionShape3D _collisionShape;
public void EnterState(PlayerState state)
{
Enabled = true;
@ -50,13 +51,15 @@ public partial class IsoActivationProvider: Area3D, IModule<PlayerState, Charact
public void Init(IStateMachine<PlayerState, CharacterBody3D> machine)
{
StateMachine = machine;
_collisionShape = GetNode<CollisionShape3D>("CollisionShape");
_selectorController.Hide();
SpawnSelector();
_selectorController.ShowSelector += ShowSelector;
_selectorController.HideSelector += HideSelector;
_selectorController.ChangeParent3D += OnChangeParent3D;
// if (SelectorScene is not null && _selector is null)
// {
// _selector = actor.CreateSibling<Selector>(SelectorScene, this.GlobalPosition);
@ -64,16 +67,57 @@ public partial class IsoActivationProvider: Area3D, IModule<PlayerState, Charact
// }
}
private void SpawnSelector()
private void OnChangeParent3D(Node3D node)
{
if (IsInstanceValid(_selector) && _selector is not null)
{
if (node is null)
{
_selector.Hide();
}
else
{
_selector.GlobalPosition = node.GlobalPosition;
_selector.Show();
//_selector.Reparent(node);
}
}
else
{
_selector = SelectorScene.Instantiate<Node3D>();
//node.AddChild(_selector);
StateMachine.MainObject.GetParent().AddChild(_selector);
//sel.GlobalPosition = StateMachine.MainObject.GlobalPosition;
_selector.GlobalPosition = node.GlobalPosition;
}
//_selector.Position = Vector3.Zero;
}
private void ShowSelector()
{
if (IsInstanceValid(_selector))
{
_selector?.Show();
}
}
private void HideSelector()
{
if (IsInstanceValid(_selector))
{
_selector?.Hide();
}
}
private void SpawnSelector(Node3D parent)
{
var sel = SelectorScene.Instantiate<Node3D>();
StateMachine.MainObject.GetParent().AddChild(sel);
sel.GlobalPosition = StateMachine.MainObject.GlobalPosition;
_selectorController.ShowSelector += () =>
{
sel.Show();
};
_selectorController.ShowSelector += () => { sel.Show(); };
_selectorController.HideSelector += () =>
{
@ -103,13 +147,12 @@ public partial class IsoActivationProvider: Area3D, IModule<PlayerState, Charact
public void Process(double delta)
{
}
public void PhysicsProcess(double delta)
{
_selectorController.PhysicsProcess(delta);
HandleInteraction();
}
@ -135,29 +178,33 @@ public partial class IsoActivationProvider: Area3D, IModule<PlayerState, Charact
private bool TrySelect()
{
var selected = _selectorController.SelectedInteractable;
var selected = _selectorController.GetSelectedInteractable();
if (selected is null)
{
_errorSound?.Play();
return false;
};
}
;
if (!selected.CanActivate())
{
_errorSound?.Play();
return true;
};
}
;
bool success = selected.Activate(ActivationType.Use);
if (success)
{
// Deselect and scan for next
//_selectorController.RemoveInteractable(selected);
_selectorController.DeselectWithCooldown();
//_selectorController.DeselectWithCooldown();
_selectorController.Deselect();
// Do this at end of frame instead
//_selectorController.SelectNext();
_selectorController.SelectNextDelayed();
_selectorController.SelectNext();
}
else
{
@ -171,7 +218,6 @@ public partial class IsoActivationProvider: Area3D, IModule<PlayerState, Charact
}
private List<IInteractable> ScanTargets()
{
var spaceState = GetWorld3D().DirectSpaceState;
@ -182,7 +228,6 @@ public partial class IsoActivationProvider: Area3D, IModule<PlayerState, Charact
CollideWithAreas = true,
CollisionMask = this.CollisionMask,
Exclude = [GetRid()],
};
var targets = spaceState.IntersectShape(query);
@ -204,25 +249,23 @@ public partial class IsoActivationProvider: Area3D, IModule<PlayerState, Charact
return found;
}
private void _on_interaction_controller_area_entered(Area3D area)
{
if (!Enabled) return;
if (area.IsInGroup("Interactable") && area is IInteractable interactable && interactable.CanActivate())
{
//if (_selector == null) return;
_selectorController.AddInteractable(interactable);
}
}
private void _on_interaction_controller_area_exited(Area3D area)
{
//if (!Enabled) return;
if (area.IsInGroup("Interactable") && area is IInteractable interactable)
{
//if (_selector == null) return;
_selectorController.RemoveInteractable(interactable);
}