Changed events to generic node

This commit is contained in:
Marco 2025-06-23 18:30:42 +02:00
commit 7b2d32e727
17 changed files with 166 additions and 135 deletions

View file

@ -8,19 +8,17 @@ public partial class DialogueStartEvent : EventResource
{
[Export] public StringName TimelineName = "timeline";
private Node _dialogic;
private GameManager _gameManager;
private bool _isComplete = false;
private DialogueSkipListener _listener;
public override void Init(Node2D parent)
public override void Init(Node parent)
{
_gameManager = parent.GetGameManager();
_dialogic = parent.GetNode("/root/Dialogic");
_dialogic.ProcessMode = Node.ProcessModeEnum.Always;
}
public override void Start(Node2D parent)
public override void Start(Node parent)
{
if (GlobalState.Instance.SessionSettings.SkipDialogues)
{
@ -36,10 +34,22 @@ public partial class DialogueStartEvent : EventResource
var dialogicNode =_dialogic.Call("start", TimelineName.ToString());
((Node)dialogicNode).ProcessMode = Node.ProcessModeEnum.Always;
_gameManager.ChangeState(GameState.Dialogue);
ChangeState(GameState.Dialogue);
}
private void CreateSkipListener(Node2D parent)
private void ChangeState(GameState state)
{
if (GameManager.Instance is not null)
{
GameManager.Instance.ChangeState(state);
}
else if (GameController.Instance is not null)
{
GameController.Instance.ChangeState(state);
}
}
private void CreateSkipListener(Node parent)
{
_listener = new DialogueSkipListener();
parent.AddChild(_listener);
@ -57,7 +67,7 @@ public partial class DialogueStartEvent : EventResource
private void OnTimelineEnded()
{
Hud.Instance?.ShowHud();
_gameManager.ChangeState(GameState.Playing);
ChangeState(GameState.Playing);
if (_dialogic.IsConnected("timeline_ended", Callable.From(OnTimelineEnded)))
{
_dialogic.Disconnect("timeline_ended", Callable.From(OnTimelineEnded));