Map start system

This commit is contained in:
Marco 2025-02-21 11:39:22 +01:00
commit 7acc344986
11 changed files with 323 additions and 41 deletions

View file

@ -1,7 +1,8 @@
[gd_scene load_steps=3 format=3 uid="uid://bemu3l6b1e84y"]
[gd_scene load_steps=4 format=3 uid="uid://bemu3l6b1e84y"]
[ext_resource type="Script" path="res://Scripts/UI/DebugMenu.cs" id="1_5vtnj"]
[ext_resource type="Theme" uid="uid://dnsadvmunm76k" path="res://Resources/Styles/MainMenuButtons.tres" id="2_wqb8e"]
[ext_resource type="Resource" uid="uid://d1lc8lhq1b05p" path="res://Resources/Debug/DebugLevels.tres" id="3_cvgqx"]
[node name="DebugMenu" type="VBoxContainer" node_paths=PackedStringArray("ButtonsContainer")]
anchors_preset = 15
@ -11,8 +12,8 @@ grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_5vtnj")
ButtonTheme = ExtResource("2_wqb8e")
Levels = Array[String](["res://Scenes/test.tscn", "res://Scenes/naviogation_test.tscn", "res://Scenes/Actors/ActorEnemyTest.tscn", "res://Scenes/Maps/BossTestArena.tscn", "res://Scenes/Maps/RebelBase.tscn", "res://Scenes/Cutscenes/Intro.tscn"])
ButtonsContainer = NodePath("Level Select")
Levels = ExtResource("3_cvgqx")
ButtonsContainer = NodePath("ScrollContainer/Level Select")
[node name="HBoxContainer" type="HBoxContainer" parent="."]
layout_mode = 2
@ -30,12 +31,18 @@ theme_override_font_sizes/font_size = 14
text = "God Mode
"
[node name="Level Select" type="FlowContainer" parent="."]
[node name="ScrollContainer" type="ScrollContainer" parent="."]
layout_mode = 2
size_flags_vertical = 3
[node name="BackButton" type="Button" parent="Level Select"]
[node name="Level Select" type="FlowContainer" parent="ScrollContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="BackButton" type="Button" parent="ScrollContainer/Level Select"]
layout_mode = 2
theme = ExtResource("2_wqb8e")
text = "Back"
[connection signal="pressed" from="Level Select/BackButton" to="." method="_on_back_button_pressed"]
[connection signal="pressed" from="ScrollContainer/Level Select/BackButton" to="." method="_on_back_button_pressed"]