Fixed enemy spawns

This commit is contained in:
Marco 2025-04-28 12:22:00 +02:00
commit 7a62f6a8cd
19 changed files with 263 additions and 147 deletions

View file

@ -31,6 +31,11 @@ public partial class EnemyFSMProxy : CharacterBody2D, IActivable
{
EmitSignalDeath(this);
}
public void RequestAlert(Vector2 destination)
{
//EnemyFSM.SetState(EnemyState.Alert);
}
public bool Activate(ActivationType activationType = ActivationType.Toggle)
{