Fixed enemy spawns

This commit is contained in:
Marco 2025-04-28 12:22:00 +02:00
commit 7a62f6a8cd
19 changed files with 263 additions and 147 deletions

View file

@ -1,4 +1,8 @@
using Cirno.Scripts.Resources;
using System.Linq;
using Cirno.Scripts.Components.FSM.Enemy;
using Cirno.Scripts.Resources;
using Cirno.Scripts.Resources.Loot;
using Cirno.Scripts.Utils;
using Godot;
namespace Cirno.Scripts.Actors;
@ -22,16 +26,20 @@ public partial class RogueliteEnemySpawner : Marker2D
}
}
[Export] public int Wave { get; private set; } = 0;
public bool Spawned { get; private set; } = false;
[ExportToolButton("Update Icon")] public Callable RedrawButton => Callable.From(Redraw);
private EnemyFSMProxy _spawnedEnemy;
public override void _Draw()
{
if (!Engine.IsEditorHint()) return;
if (Enemy is null) return;
if (Enemy.IconSprite is null) return;
DrawTexture(Enemy.IconSprite, - new Vector2(_enemy.IconSprite.GetWidth() / 2f, _enemy.IconSprite.GetHeight() / 2f));
}
@ -39,4 +47,38 @@ public partial class RogueliteEnemySpawner : Marker2D
{
QueueRedraw();
}
public EnemyFSMProxy Spawn(RogueliteMapTheme mapTheme)
{
if (Engine.IsEditorHint()) return null;
if (Spawned) return _spawnedEnemy;
var enemyScene = GD.Load<PackedScene>(Enemy.PrefabPath);
_spawnedEnemy = this.CreateSibling<EnemyFSMProxy>(enemyScene);
_spawnedEnemy.OverrideLoot = true;
_spawnedEnemy.ExtraLoot.Add(new LootDrop()
{
Item = mapTheme.EnemiesLootTable.Items.ToList().Shuffle().First(),
Chance = mapTheme.EnemyDropChance
});
_spawnedEnemy.ExtraLoot.Add(new LootDrop()
{
Item = mapTheme.PointItemResource,
Chance = 100
});
Spawned = true;
_spawnedEnemy.Death += SpawnedEnemyOnDeath;
return _spawnedEnemy;
}
private void SpawnedEnemyOnDeath(EnemyFSMProxy enemy)
{
_spawnedEnemy.Death -= SpawnedEnemyOnDeath;
_spawnedEnemy = null;
Spawned = false;
}
}

View file

@ -46,6 +46,12 @@ public partial class AlarmManager : Node2D
_player?.Play();
}
public void SoundSilentAlarm(Vector2 location)
{
if (IsAlarmOn) return;
EmitSignal(nameof(AlarmEnabled), location);
}
public void DisableAlarm()
{
IsAlarmOn = false;

View file

@ -31,6 +31,11 @@ public partial class EnemyFSMProxy : CharacterBody2D, IActivable
{
EmitSignalDeath(this);
}
public void RequestAlert(Vector2 destination)
{
//EnemyFSM.SetState(EnemyState.Alert);
}
public bool Activate(ActivationType activationType = ActivationType.Toggle)
{

View file

@ -1,7 +1,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Cirno.Scripts.Activables;
using Cirno.Scripts.Actors;
using Cirno.Scripts.Components.FSM.Enemy;
using Cirno.Scripts.Enums;
using Cirno.Scripts.Interactables;
@ -61,10 +63,13 @@ public partial class RogueliteRoom : Node2D
private List<EnemyFSMProxy> _enemies = [];
private Array<EnemyResource> SpawnableEnemies => RoomResource.SpawnableEnemies;
private BlackCover _shroud;
private bool _firstEnter = true;
public RogueliteRoom Spawn()
{
SpawnEnemies();
//SpawnEnemies();
SpawnFeatures();
SpawnFixedWeapons();
SpawnShroud();
@ -222,28 +227,13 @@ public partial class RogueliteRoom : Node2D
{
if (SpawnableEnemies is null || !SpawnableEnemies.Any()) return;
var enemySpawners = this.GetNode("EnemySpawners").GetChildren().Cast<Marker2D>();
var enemySpawnerMarkers = this.GetNode("EnemySpawners").GetChildren();
foreach (var spawner in enemySpawners)
foreach (var marker in enemySpawnerMarkers)
{
var index = GD.RandRange(0, SpawnableEnemies.Count - 1);
if (marker is not RogueliteEnemySpawner spawner) continue;
var e = SpawnableEnemies[index];
var enemyScene = GD.Load<PackedScene>(e.PrefabPath);
var spawnedEnemy = spawner.CreateChild<EnemyFSMProxy>(enemyScene);
spawnedEnemy.OverrideLoot = true;
spawnedEnemy.ExtraLoot.Add(new LootDrop()
{
Item = MapTheme.EnemiesLootTable.Items.ToList().Shuffle().First(),
Chance = MapTheme.EnemyDropChance
});
spawnedEnemy.ExtraLoot.Add(new LootDrop()
{
Item = MapTheme.PointItemResource,
Chance = 100
});
var spawnedEnemy = spawner.Spawn(MapTheme);
_enemies.Add(spawnedEnemy);
@ -377,6 +367,16 @@ public partial class RogueliteRoom : Node2D
{
if (area is not InteractionController player) return;
if (_firstEnter)
{
SpawnEnemies();
_firstEnter = false;
_shroud?.Activate(ActivationType.Disable);
_ = AlarmTriggerAsync(area.GlobalPosition, 1f);
}
// This might cause problems later if I delay enemy spawns
if (_enemies.Count <= 0)
{
OpenDoors();
@ -387,6 +387,12 @@ public partial class RogueliteRoom : Node2D
}
}
private async Task AlarmTriggerAsync(Vector2 position, float secondsDelay)
{
await Task.Delay((int)(secondsDelay * 1000));
AlarmManager.Instance.SoundSilentAlarm(position);
}
private void OnRoomExited(Area2D area)
{
if (area is not InteractionController player) return;
@ -456,6 +462,8 @@ public partial class RogueliteRoom : Node2D
shroud.Position = new Vector2(RoomSize.X / 2, RoomSize.Y / 2);
shroud.Scale = RoomSize;
_shroud = shroud;
}
}