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Made bullet creation modifier generics
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9ae07e5b38
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7 changed files with 46 additions and 10 deletions
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@ -22,7 +22,7 @@ public partial class SpiralPattern : AttackPattern
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[Export] private BulletOwner owner = BulletOwner.Enemy;
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[Export] private DamageType _damageType = DamageType.Neutral;
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[Export] private float _bulletDamage = 1f;
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[Export] private Resource _modifier;
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[Export] private BulletCreationModifier _modifier;
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[Export] private Array<Resource> _timeModifiers;
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[Export] private bool _targetPlayer = false;
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@ -69,7 +69,7 @@ public partial class SpiralPattern : AttackPattern
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Spread = spread,
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BulletScene = BulletScene,
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RotationOffset = angleOffset,
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Modifier = _modifier as IBulletModifier,
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Modifier = _modifier,
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TimeModifiers = _timeModifiers?.Where(mod => mod is TimeModifier).Cast<TimeModifier>().ToList() ?? new List<TimeModifier>()
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});
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