Simple knockback implementation

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Marco 2025-05-06 16:06:00 +02:00
commit 78fe44e6ec
10 changed files with 96 additions and 8 deletions

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@ -22,6 +22,7 @@ public partial class EnemyStorageModule : Node2D, IFSMStorage
public Vector2 FacingDirection { get; set; }
public Vector2 AimingDirection { get; set; }
public Vector2 KnockbackVelocity { get; set; } = Vector2.Zero;
public float MovementSpeed => Root.EnemyResource.MovementSpeed;