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2 changed files with 312 additions and 314 deletions
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@ -142,18 +142,16 @@ radius = 17.2627
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[sub_resource type="CircleShape2D" id="CircleShape2D_e6woi"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_e6woi"]
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radius = 1.41421
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radius = 1.41421
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[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Muzzle", "EquippedWeapon") groups=["Destroyable", "player"]]
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[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Muzzle") groups=["Destroyable", "player"]]
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collision_layer = 2
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collision_layer = 2
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collision_mask = 99
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collision_mask = 99
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script = ExtResource("1_m27vu")
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script = ExtResource("1_m27vu")
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Speed = 2500
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Speed = 2500
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CrosshairDistance = 20.0
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CrosshairDistance = 20.0
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BulletScene = ExtResource("2_ov36d")
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SelectorScene = ExtResource("3_8wt6s")
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SelectorScene = ExtResource("3_8wt6s")
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GameOverScene = "res://Scenes/GameOver.tscn"
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GameOverScene = "res://Scenes/GameOver.tscn"
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Muzzle = NodePath("Muzzle")
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Muzzle = NodePath("Muzzle")
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Health = 32.0
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Health = 32.0
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EquippedWeapon = NodePath("Weapon")
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metadata/_edit_group_ = true
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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@ -1,4 +1,4 @@
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using Godot;
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using Godot;
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using System.IO;
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using System.IO;
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using WeavUtils;
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using WeavUtils;
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