Enemy Damage

This commit is contained in:
MaddoScientisto 2025-06-21 18:54:14 +02:00
commit 7772f69cd3
12 changed files with 207 additions and 12 deletions

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@ -14,6 +14,6 @@ public partial class Dead : EnemyStateBase3D
base.EnterState();
// player detection
// damage receiver will be a module
MainObject.Hide();
}
}

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@ -0,0 +1,55 @@
using Cirno.Scripts.Components.Actors;
using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy._3D;
public partial class EnemyDamageModule3D : ModuleBase<EnemyState, CharacterBody3D>
{
[Export] public DamageReceiver3D DamageReceiver { get; private set; }
[Export] public EnemyStorage3D StorageModule { get; private set; }
private IStateMachine<EnemyState, CharacterBody3D> _machine;
public override void EnterState(EnemyState state)
{
DamageReceiver.ChangeState(true);
DamageReceiver.HealthProvider.ResourceDepleted += HealthProviderOnResourceDepleted;
// DamageReceiver.HealthProvider.ResourceDecreased += HealthProviderOnResourceDecreased;
}
public override void ExitState(EnemyState state)
{
DamageReceiver.HealthProvider.ResourceDepleted -= HealthProviderOnResourceDepleted;
// DamageReceiver.HealthProvider.ResourceDecreased -= HealthProviderOnResourceDecreased;
DamageReceiver.ChangeState(false);
}
public override void Init(IStateMachine<EnemyState, CharacterBody3D> machine)
{
_machine = machine;
}
public override void Process(double delta)
{
}
public override void PhysicsProcess(double delta)
{
}
private void HealthProviderOnResourceDecreased(float oldvalue, float newvalue, float maxvalue)
{
StorageModule.AiState = AiState.Enabled;
_machine.SetState(EnemyState.Alert);
}
private void HealthProviderOnResourceDepleted()
{
_machine.SetState(EnemyState.Dead);
}
}

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@ -0,0 +1 @@
uid://bvcfa6wivpgy1