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Enemy Damage
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12 changed files with 207 additions and 12 deletions
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@ -62,7 +62,7 @@ public partial class BulletSpawner3D : Node3D
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// Optional: Debug offset to visualize all bullets
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// bullet.GlobalPosition += new Vector3(i * 0.1f, 0, 0);
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GD.Print($"Bullet {i}: Angle={Mathf.RadToDeg(angle)}, Direction={bulletDirection}");
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//GD.Print($"Bullet {i}: Angle={Mathf.RadToDeg(angle)}, Direction={bulletDirection}");
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}
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}
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@ -106,7 +106,7 @@ public partial class PreviewMarker3D : Marker3D
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if (_sprite is null)
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{
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GD.Print("Remaking sprite");
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//GD.Print("Remaking sprite");
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_sprite = new EditorSprite3D();
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this.AddChild(_sprite);
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//_sprite.Owner = GetTree().EditedSceneRoot;
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