Fairy guard default sprite fix

This commit is contained in:
Marco 2025-03-12 14:58:12 +01:00
commit 7763ee80f6

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@ -65,7 +65,7 @@ Health = 2.0
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = ExtResource("2_i2plx")
animation = &"dead"
animation = &"down"
[node name="MovementProvider" type="Node2D" parent="."]
script = ExtResource("3_tum7w")